directdrivewheels

All bases / MOZA Racing / upper-mid

MOZA R16 V2 Wheel Base

Sixteen Newton-metres of Moza torque at the price most brands charge for twelve. The upper-mid base that turned the R-range into a real ladder.

$699 In Stock
MOZA R16 V2 Wheel Base

The verdict

If you race PC and you want headroom for formula and prototype work without paying R21 money, the R16 V2 is the right rung on the Moza ladder.

Best for

  • PC drivers stepping up from a 9-12 Nm base who want real LMP and formula headroom
  • Anyone already in the Moza ecosystem (rims, pedals, dash) who wants more torque without changing anything else
  • GT3 and endurance racers who run long stints and want thermal headroom in reserve

Not for

  • Console drivers — Moza has no PS5 or Xbox license on any current base
  • Buyers happy at 9-12 Nm — the R12 V2 is cheaper and feels the same in road cars and GT3
  • Fanatec ecosystem owners — the QR is not cross-compatible without a paid adapter

What it is

The R16 V2 is the upper-mid rung of the Moza R-range, sitting between the R12 V2 most people buy and the R21 / R25 Ultra at the flagship end. Sixteen Newton-metres of peak torque from a properly-sized motor, the standard Moza QR that runs across the whole catalogue, and Pit House as the tuning and firmware layer. PC only, like every Moza base.

What you are paying for over the R12 is the headroom. The R12 V2 is a brilliant 12 Nm base and it does everything most sim racers need. The R16 V2 exists for the drivers who keep finding the ceiling — formula at full stiffness, LMP cars at full stiffness, kerb strikes that clip the peaks of the FFB curve and lose detail in the loaded steering moments. Four extra Newton-metres is not a marketing number on this base, it is the difference between those cars feeling clipped and those cars feeling honest.

Who it’s for

You are the right buyer if you are already in the Moza ecosystem and you have outgrown an R9 or an R12. Every rim, pedal and dash you already own bolts onto the R16 V2 without changing anything. The upgrade is the smallest possible disruption to your rig and you get a meaningful step up in headroom and chassis feel.

You are the right buyer if you race formula or LMP cars regularly. This is where 12 Nm bases earn their reputation for clipping under load, and where 16 Nm gives you a comfortable margin without forcing you up to the R21 V2 at the next price tier.

You are the wrong buyer if your usual diet is GT3, touring cars and road cars. None of those cars come anywhere near the R12’s ceiling, never mind the R16’s, and the extra money is better spent on pedals or a wheel rim. The R12 V2 is the rational choice for most sim racers and the R16 is the right call for the minority who actually use the extra headroom.

You are the wrong buyer if you race on a console. Moza has no PlayStation or Xbox license on any current base and there is no firmware path that will change that.

In use

Sixteen Newton-metres feels like proper torque without crossing into the territory where you start worrying about hand fatigue on long stints. In a GT3 around Spa with sensible in-game force, the base sits in a settled, detailed window the same way the R12 does, except the peaks now have somewhere to go. Move to a Hypercar or a high-downforce open-wheeler at full stiffness and the difference becomes obvious — the loaded steering moments come through clean instead of pinching at the top of the FFB curve.

The simracingcockpit.gg iRacing FFB guide for the R-range has the right starting point: set the in-game wheel force to 16.0 Nm to match the peak, leave linear mode on, and tune from there. That setup is the same shape as the R12 advice with the ceiling moved up — it is not a different process, it is the same process with more headroom.

Thermal management is the second thing you notice on long stints. The R16’s larger motor and chassis run cooler than the R12 under sustained heavy FFB, which matters in iRacing endurance work where the previous-generation R-range bases would occasionally show the start of thermal fade after an hour or more. The V2 revisions tighten this up further over the launch R16.

What to watch out for

Pit House is fine but it is not True Drive. If you want to tune every parameter of every effect by hand and stare at live telemetry while you do it, Simucube’s software is still the deeper tool. Pit House is the more practical tool for everyone else and has matured significantly since the early R-range days.

The price-to-spec calculation against the R12 V2 is the second thing. Most drivers do not actually use the extra 4 Nm because most cars do not ask for it, and the value-conscious buyer will be better off saving the difference and putting it into pedals or a proper formula rim. The case for the R16 is the headroom you will use, not the headroom that exists in theory.

Console support is the third. There is none. If anyone in your house wants Gran Turismo or Forza on this base, the answer is no.

Verdict

If you race PC, you live in the Moza ecosystem and you actually use the formula and prototype headroom that 12 Nm bases run out of, the R16 V2 is the right rung on the ladder. The chassis is more substantial than the R12, the thermal behaviour is better on long stints, and every Moza rim and pedal you already own carries straight across.

If your usual diet is GT3 and road cars, save the money and buy the R12 V2 instead. The R16 is not a better base for those cars, it is a base with more ceiling you will not use.

If you race on a console, this base does not exist for you. Buy Fanatec.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

2 videos · 1 quote

Moza R-Range Direct Drive Bases Tested

Boosted Media · 2023

Independent
"Set Wheel Force to 16.0Nm to match R16 peak torque. Linear Mode ON is essential for DD bases."

Richard Baxter

iRacing FFB settings guide covering the full Moza R-range. The R16 is called out specifically for the 16Nm wheel-force ceiling and the linear-mode requirement that defines DD setup on this base.

Source ↗
Independent

FFB settings for MOZA R16 V2 Wheel Base

Community-sourced profiles per sim, with confidence ratings and the original sources. Use these as a starting point, then tune by feel.

Filter sims:
iRacing 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
90
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
30
Inertia
0
Speed Damping
55
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
37
Wheel Force (Nm)
16
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

R16 has significantly more torque than R9/R12. FFB Intensity reduced to 90% per source. In-game Strength at 80Nm per source. Wheel Force set to 16Nm. Torque Limit at 90% recommended for comfort during long sessions. Moza official guide recommends 70-90% FFB Intensity for R16/R21.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
18
Inertia
0
Speed Damping
35
Torque Limit
95
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
37
Wheel Force (Nm)
16
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Lower FFB Intensity and Damper for maximum detail. Torque Limit near 100% for full dynamic range. 16Nm gives plenty of headroom for detail at lower Strength.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
75
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
40
Inertia
0
Speed Damping
65
Torque Limit
75
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
37
Wheel Force (Nm)
16
Damping
10
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

16Nm at 75% FFB Intensity = 12Nm effective, which is still strong. Torque Limit at 75% per Moza guide recommendation for R16/R21 sustained racing. Comfortable for 2+ hour stints.

ACC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
30
Inertia
0
Speed Damping
45
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
80
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
400
Steer Lock
480

R16 FFB Intensity at 80% per source. Road Sensitivity at 8 per source. Damper at 30%. Natural Inertia at R16 level. Lower settings than R9/R12 because 16Nm is substantial force.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
75
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
130
Equalizer (High Frequency)
90
Spring
0
Damper
18
Inertia
0
Speed Damping
30
Torque Limit
95
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
75
Minimum Force
0
Dynamic Damping
70
Road Effects
0
Frequency (Hz)
400
Steer Lock
480

16Nm with lower percentages still delivers excellent detail. Lower Damper for sharper feel.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
70
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
38
Inertia
0
Speed Damping
60
Torque Limit
80
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
70
Minimum Force
0
Dynamic Damping
130
Road Effects
0
Frequency (Hz)
333
Steer Lock
480

16Nm at 70% = 11.2Nm effective, still strong. Comfortable for 6h+ ACC endurance races.

Assetto Corsa 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
75
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
150
Equalizer (High Frequency)
100
Spring
0
Damper
40
Inertia
0
Speed Damping
25
Torque Limit
80
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
65
Filter
0
Minimum Force
0
Kerb Effects
15
Road Effects
15
Slip Effects
10
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Moza groups R16/R21 together for AC. FFB Intensity 70-80% per official guide. Torque Limit at 80%.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
160
Equalizer (High Frequency)
90
Spring
0
Damper
30
Inertia
0
Speed Damping
15
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
60
Filter
0
Minimum Force
0
Kerb Effects
20
Road Effects
20
Slip Effects
15
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Lower Gain for R16 detail. 16Nm delivers plenty of detail at 60%.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
70
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
80
Spring
0
Damper
50
Inertia
0
Speed Damping
40
Torque Limit
75
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
55
Filter
5
Minimum Force
0
Kerb Effects
10
Road Effects
10
Slip Effects
8
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
80

16Nm at 70% is still 11.2Nm. Comfortable for long AC sessions.

AMS2 3 profiles

Balanced (Community Consensus)

weak

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
88
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
29
Inertia
0
Speed Damping
56
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
56
Volume
50
Tone
50
FX
5
Damping
0
Low Speed Damping
0

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. AMS2 FFB does not require special Pit House configuration per Moza support. Default FFB mode recommended over Custom FFB. Gain at 56% prevents clipping on R16. FX at 5% - low to avoid artificial kerb buzz. MetzVR recommends adjusting per-car using FFB gain increase/decrease buttons mapped to wheel. Spring strength should be 0. AMS2 has excellent default FFB since v1.5.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
88
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
19
Inertia
0
Speed Damping
36
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
51
Volume
55
Tone
55
FX
10
Damping
0
Low Speed Damping
0

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. Lower Damper for sharper response. Higher Volume and Tone for more tyre detail. Road Sensitivity maxed. Lower Gain compensates for higher detail. Inferred from balanced settings with detail-oriented adjustments.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
73
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
39
Inertia
0
Speed Damping
66
Torque Limit
82
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
46
Volume
45
Tone
45
FX
3
Damping
5
Low Speed Damping
0

Adapted from R9 settings for 16Nm R16. Effective peak force: ~9.6Nm. Reduced forces for long stints. Lower Tone and Volume reduce constant vibration fatigue. Higher Damper and Speed Damping smooth harsh impacts. FX reduced to minimum useful level. Inferred from balanced with endurance adjustments.

Le Mans Ultimate 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
90
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
28
Inertia
0
Speed Damping
45
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
65
Force Smoothing
3
Damping
0
Spring
0
Steering Torque Sensitivity
100

Source data: R16 FFB Strength 65% in-game, Smoothing 3, Collision 90. Lower Force Factor than R12 since 16Nm delivers more absolute force.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
28
Torque Limit
95
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
60
Force Smoothing
1
Damping
0
Spring
0
Steering Torque Sensitivity
100

Detail profile for R16. Lower Force Factor, minimal smoothing.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
75
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
38
Inertia
0
Speed Damping
58
Torque Limit
75
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
55
Force Smoothing
5
Damping
5
Spring
0
Steering Torque Sensitivity
90

R16 endurance - 16Nm at 55% Force Factor and 75% FFB = ~6.6Nm effective. Comfortable for 24h Le Mans.

RaceRoom 3 profiles

Balanced (Community Consensus)

weak

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
88
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
29
Inertia
0
Speed Damping
56
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
46
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
28

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. Moza official support states RaceRoom requires no special Pit House configuration. RaceRoom has excellent native FFB - minimal tuning needed. FFB Intensity at 46% prevents clipping on R16. Engine Vibrations OFF recommended by Moza. Bump Amplification OFF recommended. Spring and Damper effects OFF - let the sim handle these.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
88
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
19
Inertia
0
Speed Damping
36
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
41
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
19

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. Lower Damper and Speed Damping for sharper detail. Slightly lower FFB Intensity prevents any clipping. Understeer effect reduced for more natural feel. Road Sensitivity maxed. Inferred from balanced with detail adjustments.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
73
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
39
Inertia
0
Speed Damping
66
Torque Limit
82
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
36
Smoothing
5
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
23

Adapted from R9 settings for 16Nm R16. Effective peak force: ~9.6Nm. Reduced forces across the board for long races. Smoothing at 5% tames harsh signals. Higher Damper and Speed Damping provide comfortable weight.

Dirt Rally 2.0 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
540
Force Feedback Strength
68
Road Sensitivity
6
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
29
Inertia
0
Speed Damping
36
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
91
Wheel Friction
38
Tyre Friction
28
Suspension
100
Collision
75
Soft Lock
ON

Adapted from R9 settings for 16Nm R16. Effective peak force: ~10.0Nm. Moza official video uses Rally preset mode with FFB Strength 80%. Max Angle 540 for rally cars. Road Sensitivity lower than circuit sims to prevent information overload on gravel/dirt. Natural Inertia at 100% for larger wheels per official video. Steering Centre Force enabled with 120-150% in-game to reduce centre deadzone. Self Aligning Torque at 100% is the core DR2.0 FFB signal.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
540
Force Feedback Strength
73
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
130
Equalizer (High Frequency)
100
Spring
0
Damper
19
Inertia
0
Speed Damping
26
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
101
Wheel Friction
47
Tyre Friction
38
Suspension
110
Collision
84
Soft Lock
ON

Adapted from R9 settings for 16Nm R16. Effective peak force: ~10.7Nm. Higher Road Sensitivity for more surface detail. Lower Damper for quicker response. Boosted Self Aligning Torque and Wheel Friction for stronger steering feel - DR2.0 FFB is known to be weak on DD bases. Inferred from balanced with detail adjustments.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
540
Force Feedback Strength
58
Road Sensitivity
5
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
39
Inertia
0
Speed Damping
51
Torque Limit
77
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
76
Wheel Friction
28
Tyre Friction
23
Suspension
85
Collision
61
Soft Lock
ON

Adapted from R9 settings for 16Nm R16. Effective peak force: ~7.1Nm. Rally stages are physically demanding. Reduced forces across the board for marathon rally sessions. Lower collision prevents arm fatigue from constant impacts. Road Sensitivity at 5 reduces gravel buzz.

EA WRC 3 profiles

Balanced (Community Consensus)

weak

Balanced

Wheelbase

Max Angle
1080
Force Feedback Strength
88
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
24
Inertia
0
Speed Damping
6
Torque Limit
92
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
94
Self Aligning Torque
49
Wheel Friction
33
Tyre Friction
14
Suspension Feedback
103
Collision
103
Ground Surface
70
Soft Lock
ON

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. Max Angle 1080 for full rally rotation. Hands Off Protection OFF per source. Natural Inertia at 130%. Wheel Friction at 10% in Pit House. SAT at 58% is the primary steering feel. EA WRC has stronger FFB than DR2.0. Steam guide alternative: SAT 52%, Wheel Friction 54%, Tyre Friction 69% for a different, grippier feel.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
1080
Force Feedback Strength
88
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
100
Spring
0
Damper
19
Inertia
0
Speed Damping
6
Torque Limit
92
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
94
Self Aligning Torque
43
Wheel Friction
51
Tyre Friction
65
Suspension Feedback
94
Collision
84
Ground Surface
80
Soft Lock
ON

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. SMOKEY's Steam guide settings optimised for maximum surface feel. Higher Wheel Friction and Tyre Friction deliver more grip information. Lower SAT compensated by higher friction values. Ground Surface at 85% for strong gravel/tarmac differentiation. Good for experienced rally drivers who want to feel the limit.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
1080
Force Feedback Strength
73
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
34
Inertia
0
Speed Damping
21
Torque Limit
82
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
80
Self Aligning Torque
41
Wheel Friction
23
Tyre Friction
11
Suspension Feedback
84
Collision
80
Ground Surface
56
Soft Lock
ON

Adapted from R9 settings for 16Nm R16. Effective peak force: ~9.6Nm. Reduced forces for career mode marathon sessions. Lower collision and ground surface reduce constant rattling. Higher Damper smooths harsh rally impacts.

rFactor 2 3 profiles

Balanced (Community Consensus)

weak

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
88
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
29
Inertia
0
Speed Damping
46
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
91
Force Smoothing
3
Steering Torque Sensitivity
50
Minimum Torque
0

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. CRITICAL: Edit Controller.json - change 'Steering torque capability' from default 16 to 16 for R16. This prevents FFB from being scaled incorrectly. Moza support says rF2 FFB requires no special configuration, but the torque capability fix is essential. Force Factor at 91% - rF2 handles FFB scaling well when torque capability is set correctly. Steam community reports using -100% Strength if FFB is inverted.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
88
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
19
Inertia
0
Speed Damping
31
Torque Limit
92
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
86
Force Smoothing
1
Steering Torque Sensitivity
60
Minimum Torque
0

Adapted from R9 settings for 16Nm R16. Effective peak force: ~13.0Nm. Force Smoothing at 1 for maximum detail. Lower Damper for faster response. Road Sensitivity maxed. rF2 has excellent physics - less software smoothing needed. Remember to set torque capability to 9 in Controller.json.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
73
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
39
Inertia
0
Speed Damping
61
Torque Limit
77
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
76
Force Smoothing
5
Steering Torque Sensitivity
45
Minimum Torque
0

Adapted from R9 settings for 16Nm R16. Effective peak force: ~9.0Nm. Reduced forces for long rF2 endurance events. Higher smoothing and damping. Torque capability must still be set to 9 in Controller.json.

Settings collated from simracingcockpit.gg's DD wheel settings guide. 207 wheelbase/sim combos in the source dataset.

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Is the R16 V2 worth the jump from the R12 V2?

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Only if you actually use the headroom. In a road car or a GT3 you will not feel the difference between 12 Nm and 16 Nm because neither base is being asked for anything close to its peak. Where you feel it is heavy LMP and full-stiffness formula work, where 4 extra Newton-metres keeps the kerb strikes and high-load corners inside the FFB envelope instead of clipping the peaks. If you race those cars regularly, the R16 V2 is the right buy. If you do not, save the money and buy a CRP2 pedal upgrade with the R12.

Does the R16 V2 work on PS5 or Xbox?

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No. Moza has no PlayStation or Xbox license on any current direct-drive base. PC only. If you race on console, look at Fanatec's ClubSport DD or GT DD Pro instead.

How does it compare to the Fanatec ClubSport DD 12?

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Different torque tiers. The Fanatec ClubSport DD tops out at 12 Nm, the R16 V2 is the next rung up. On price the Moza is competitive once you factor in the Fanatec premium for the ecosystem and the QR2 mount. On feel both are clean modern direct drives, the difference comes down to which ecosystem you want to live in. The R16 V2 is the right call if you want more torque and you do not need Xbox compatibility.

Is the chassis the same as the R12?

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Larger. The R16 V2 uses a bigger motor than the R12 and the chassis is sized to match, which means a slightly heavier base, more substantial mounting points and better thermal headroom on long stints. The QR is the same Moza QR that runs across the whole R-range, so any rim you already own bolts on without an adapter.

What software does it use?

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Moza Pit House for firmware, FFB tuning and per-game profiles. Pit House has matured a lot over the past two years, the per-title preset library is broad, and the macro FFB controls do the job for everyone short of the True Drive obsessives.

Where is the cheapest place to buy it?

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Apex Sim Racing in the US is the most reliable source at the time of writing, with Moza direct via mozaracing.com as the European fallback. The live merchant box at the top of this page tracks current availability across the merchants we cover.

Straight from MOZA Racing

Official resources

Compare with

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Side-by-side

Compare the MOZA R16 V2 Wheel Base head-to-head

Sources

  1. Moza FFB settings for iRacing: R5/R9/R12/R16/R21Richard Baxter · unknowncaptured 2026-04-09
  2. Moza R16 Wheel Base test referencesimracing-pc.de · unknowncaptured 2026-04-09
  3. Moza Racing Buyer's GuideRichard Baxter · unknowncaptured 2026-04-09