directdrivewheels

All bases / MOZA Racing / entry

MOZA R9 V3 Wheel Base

The base that proved 9 Nm and PC-only could compete with Fanatec on price and beat it on ecosystem depth.

$329 In Stock
MOZA R9 V3 Wheel Base

The verdict

At around $329 the R9 V3 is still the most complete entry into the Moza ecosystem, with the V3 revisions tightening up the FFB processing the original launch was always going to need.

Best for

  • PC sim racers who want a base with a long upgrade ladder above it (R12, R16, R21, R25)
  • Drivers stepping up from a Logitech G29/G923 or a Thrustmaster T-series
  • GT3, touring car and road car racing where 9 Nm of headroom is plenty

Not for

  • Console drivers, Moza has no PlayStation or Xbox license on any current base
  • Anyone planning heavy LMP or full-stiffness formula at the limits of the FFB
  • Fanatec ecosystem owners, the QR is not cross-compatible without a paid adapter

Quick take

The R9 V3 is the latest revision of the base Moza built its sim racing reputation on. The hardware is broadly the same as the V2 most reviewers have lived with for the last two years: 9 Nm of peak torque, aviation-grade aluminium chassis, the standard Moza QR. The V3 changes are firmware and FFB processing rather than a redesign, and the result is a base that does the same job as the launch R9 with a slightly cleaner signal under load and better thermal behaviour on long stints.

What has not changed is the value calculation. For around $329 you get a real direct-drive wheelbase, the entire Moza rim and pedal range to grow into, and a software stack (Pit House) that has matured a lot since 2022. The R9 was already the most complete entry into PC sim racing at this price; the V3 keeps it there.

Who it is for

PC sim racers who want a base with a long upgrade ladder above it. The thing that has always made the R9 the right call at this price is not the base in isolation, it is the Moza ecosystem. Buy the R9 V3, run it for a year, and if you want to step up to the R12 or R16 you do not have to change rims, pedals or software. Boosted Media made the same point in their original deep dive: the R9 itself is solid, but the reason to buy it is what comes next.

It is not the right base for console racing. Moza has shown no sign of chasing a PlayStation or Xbox license, and the R9 V3 is no exception. If you race Gran Turismo or Forza, look at the Fanatec ClubSport DD or the GT DD Pro instead.

In use

9 Nm sounds modest on paper and in practice it is enough for most of what most sim racers do. In a GT3 around Spa with a sensible in-game force setting, the R9 V3 has plenty of headroom and the FFB feels settled and detailed. The simracingcockpit.gg iRacing FFB guide for the R-range has the right starting point: set the in-game wheel force to 9.0 Nm to match the peak, leave linear mode on, and tune from there. Uncle Joe Racing did a long-form torture test running back-to-back Daytona races at maximum FFB and the base survived the abuse without thermal cuts, which matches what I have seen from other long-term R9 owners. The thermal management on the V3 is the most obvious step forward over the V2.

The 9 Nm ceiling shows up in the same place it always shows up. Heavy formula and prototype work at full FFB will clip the peaks, and you will lose detail on the loaded steering moments. The fix is to back the in-game force off so the peaks fit inside the envelope, and once you do that the base behaves itself in any car. If you spend most of your time in Hypercars or LMP at full stiffness, you should be looking at the R12 or R16 instead.

What to watch out for

Pit House is fine but it is not True Drive. If you are the kind of driver who wants to tune every parameter of every effect by hand, you will find Moza’s software thinner than Simucube’s. For everyone else, the per-title presets and the macro FFB controls do the job.

Stock has been steady through 2025 and 2026. Apex Sim Racing in the US is the most reliable source at $329, and Moza direct via mozaracing.com is the European option. The live price box at the top of the page tracks current availability across the merchants we cover.

Verdict

The R9 V3 is still the base I would push a PC sim racer towards if they have $300 to spend and they want a wheelbase they will not outgrow in eighteen months. The Moza ecosystem above it is the single biggest reason to buy in. The V3 firmware tightens up the rough edges of the launch R9 without changing what made it work in the first place.

If your budget can stretch from $329 to the R12 V2 at around $499, the extra 3 Nm and the slightly more substantial chassis are worth the upgrade for any driver who plans to run formula or prototype cars regularly. But if $329 is the ceiling and you race on PC, the R9 V3 is the right answer and it is not particularly close.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

8 videos · 1 quote

Moza R9 Direct Drive & GS Formula Wheel - Software & Driving Tests

Boosted Media · 2023

Independent
"Set Wheel Force to 9.0Nm to match R9 peak torque. Linear Mode ON is essential for DD bases."

Richard Baxter

iRacing FFB settings article covering the full R-range, R9 specifically called out for the 9Nm wheel force ceiling and the linear-mode requirement that defines DD setup for the base.

Source ↗
Independent

FFB settings for MOZA R9 V3 Wheel Base

Community-sourced profiles per sim, with confidence ratings and the original sources. Use these as a starting point, then tune by feel.

Filter sims:
iRacing 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
35
Inertia
0
Speed Damping
60
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
65
Wheel Force (Nm)
9
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Set Wheel Force to 9.0Nm to match R9 peak torque. Linear Mode ON is essential for DD bases. Natural Inertia at 200% in Pit House adds realistic steering weight. Wheel Friction at 20% adds subtle resistance. For GT3 cars, consider reducing in-game Strength to 55-60%.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
20
Inertia
0
Speed Damping
40
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
60
Wheel Force (Nm)
9
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Lower damping and speed damping let more detail through. Reduced in-game Strength prevents clipping in high-downforce cars. Mid EQ boosted to 120% for better kerb and slip feel. High EQ at 90% prevents buzzy road texture. Best for experienced drivers who want maximum tyre information.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
45
Inertia
0
Speed Damping
70
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
55
Wheel Force (Nm)
9
Damping
10
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Reduced FFB Strength and Torque Limit lower overall forces for 2+ hour stints. Higher Damper and Speed Damping smooth out harsh impacts. In-game Damping at 10% adds extra smoothing. Road Sensitivity lowered to 8 reduces high-frequency fatigue. Still provides enough detail to race competitively.

ACC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
540
Force Feedback Strength
100
Road Sensitivity
9
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
200
Equalizer (High Frequency)
230
Spring
0
Damper
40
Inertia
0
Speed Damping
60
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
200

In-sim

Gain
90
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
400
Steer Lock
540

FFB Intensity at 90% avoids clipping in high-downforce GT3 cars. ACC Gain at 90% provides strong feel without oversaturation. Dynamic Damping at 100% is ACC's default and works well with DD bases. Road Effects at 0% - ACC's road effects are artificial and most DD users disable them. Frequency at 400Hz for responsive FFB. Natural Inertia at 200% gives realistic GT3 steering weight. | YouTube research: Boosted Media R9 for ACC. Steering Angle 540 for GT3. Higher EQ in mid/high bands. Dynamic Damping 100% (ACC default). Road Effects 0 - ACC road effects are artificial.

High Detail (Pro Setup)

strong

detail

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
130
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
25
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
85
Minimum Force
0
Dynamic Damping
70
Road Effects
0
Frequency (Hz)
400
Steer Lock
480

Lower Damper and Speed Damping let more tyre slip information through. Dynamic Damping reduced to 70% for sharper detail. Mid EQ boosted to 130% for enhanced kerb and slip feel. Lower Gain prevents clipping in heavy braking zones. Best for hotlapping and qualifying.

Endurance (Low Fatigue)

strong

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
55
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
80
Minimum Force
0
Dynamic Damping
130
Road Effects
0
Frequency (Hz)
333
Steer Lock
480

Reduced FFB Strength and Torque Limit for long endurance stints. Higher Dynamic Damping at 130% smooths harsh transitions. Frequency lowered to 333Hz reduces CPU load during long races. High EQ at 80% tames road texture buzz during multi-hour sessions.

Assetto Corsa 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
130
Equalizer (Mid Frequency)
150
Equalizer (High Frequency)
170
Spring
0
Damper
60
Inertia
0
Speed Damping
20
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
150

In-sim

Gain
75
Filter
0
Minimum Force
0
Kerb Effects
15
Road Effects
15
Slip Effects
10
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Moza official settings: FFB Intensity 90-95% for R9. Damper at 50% provides good GT steering weight. EQ 10Hz 130%, 15Hz 140%, 25Hz 150%, 40Hz 160%, 50Hz 170% per official guide - simplified to mid 150% here. Gain at 75% prevents clipping on most cars. Wheel Friction at 20% adds natural resistance. Enhanced Understeer OFF for purist feel. | YouTube research: Boosted Media R9 for AC. FFB Intensity 100%, Road Sensitivity 8-10, Damper 60, Natural Inertia 150. EQ ascending: 130/140/150/160/170 across bands. In-sim Gain 60-90 depending on car.

High Detail (Pro Setup)

strong

detail

Wheelbase

Max Angle
900
Force Feedback Strength
95
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
160
Equalizer (High Frequency)
90
Spring
0
Damper
35
Inertia
0
Speed Damping
10
Torque Limit
95
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
70
Filter
0
Minimum Force
0
Kerb Effects
20
Road Effects
20
Slip Effects
15
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Lower Damper for sharper detail. Road Sensitivity maxed at 10 for full surface feel. Higher Kerb/Road/Slip effects in-game for maximum information. Speed Damping at 10% keeps wheel light and responsive. Best for hotlapping and driving feel enthusiasts using Content Manager.

Endurance (Low Fatigue)

strong

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
80
Spring
0
Damper
55
Inertia
0
Speed Damping
40
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
65
Filter
5
Minimum Force
0
Kerb Effects
10
Road Effects
10
Slip Effects
8
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
80

Reduced FFB and Torque Limit for long sessions. Filter at 5% smooths harshest signals. Higher Damper adds weight but smoothness. Reduced Kerb/Road effects prevent fatigue from constant vibration. Road Sensitivity lowered to 7.

AMS2 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
50
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
65
Volume
50
Tone
50
FX
5
Damping
0
Low Speed Damping
0

AMS2 FFB does not require special Pit House configuration per Moza support. Default FFB mode recommended over Custom FFB. Gain at 65% prevents clipping on R9. FX at 5% - low to avoid artificial kerb buzz. MetzVR recommends adjusting per-car using FFB gain increase/decrease buttons mapped to wheel. Spring strength should be 0. AMS2 has excellent default FFB since v1.5.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
30
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
60
Volume
55
Tone
55
FX
10
Damping
0
Low Speed Damping
0

Lower Damper for sharper response. Higher Volume and Tone for more tyre detail. Road Sensitivity maxed. Lower Gain compensates for higher detail. Inferred from balanced settings with detail-oriented adjustments.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
60
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
55
Volume
45
Tone
45
FX
3
Damping
5
Low Speed Damping
0

Reduced forces for long stints. Lower Tone and Volume reduce constant vibration fatigue. Higher Damper and Speed Damping smooth harsh impacts. FX reduced to minimum useful level. Inferred from balanced with endurance adjustments.

Le Mans Ultimate 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
90
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
80
Equalizer (High Frequency)
0
Spring
0
Damper
50
Inertia
0
Speed Damping
0
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
200

In-sim

Force Factor
85
Force Smoothing
3
Damping
0
Spring
0
Steering Torque Sensitivity
100

R9 runs FFB Intensity at 100% since 9Nm is moderate torque. Force Factor at 85% in-game prevents clipping on Hypercars. Natural Friction at 40% and Natural Inertia at 300% per source data add realistic weight. Collision Strength at 100% for full impact feel. Steering Torque Sensitivity at 100% keeps steering responsive. | YouTube research: Community R9 settings for LMU 1.2. Natural Inertia 200% for low-speed corner feel. FFB EQ descending (100/90/80/70/50/0) to cut high-freq buzz. Game spring 100%, damping/inertia/friction all 50%. Speed dependent damping OFF for LMU.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
25
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
80
Force Smoothing
1
Damping
0
Spring
0
Steering Torque Sensitivity
100

Force Smoothing at 1 for maximum detail. Lower Damper lets tyre information through clearly. Force Factor reduced to 80% to avoid clipping. Road Sensitivity at 10 for full surface texture. Best for hotlapping and qualifying sessions.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
55
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
75
Force Smoothing
5
Damping
5
Spring
0
Steering Torque Sensitivity
90

LMU is the sim for endurance racing. These settings reduce fatigue across 6-24h events. Higher Force Smoothing at 5 removes harshest spikes. Torque Limit at 85% caps peak forces. Steering Torque Sensitivity slightly reduced for smoother feel.

RaceRoom 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
50
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
55
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
30

Moza official support states RaceRoom requires no special Pit House configuration. RaceRoom has excellent native FFB - minimal tuning needed. FFB Intensity at 55% prevents clipping on R9. Engine Vibrations OFF recommended by Moza. Bump Amplification OFF recommended. Spring and Damper effects OFF - let the sim handle these.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
30
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
50
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
20

Lower Damper and Speed Damping for sharper detail. Slightly lower FFB Intensity prevents any clipping. Understeer effect reduced for more natural feel. Road Sensitivity maxed. Inferred from balanced with detail adjustments.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
60
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
45
Smoothing
5
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
25

Reduced forces across the board for long races. Smoothing at 5% tames harsh signals. Higher Damper and Speed Damping provide comfortable weight.

Dirt Rally 2.0 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
540
Force Feedback Strength
80
Road Sensitivity
6
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
30
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
100
Wheel Friction
40
Tyre Friction
30
Suspension
100
Collision
80
Soft Lock
ON

Moza official video uses Rally preset mode with FFB Strength 80%. Max Angle 540 for rally cars. Road Sensitivity lower than circuit sims to prevent information overload on gravel/dirt. Natural Inertia at 100% for larger wheels per official video. Steering Centre Force enabled with 120-150% in-game to reduce centre deadzone. Self Aligning Torque at 100% is the core DR2.0 FFB signal.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
540
Force Feedback Strength
85
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
130
Equalizer (High Frequency)
100
Spring
0
Damper
15
Inertia
0
Speed Damping
20
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
110
Wheel Friction
50
Tyre Friction
40
Suspension
110
Collision
90
Soft Lock
ON

Higher Road Sensitivity for more surface detail. Lower Damper for quicker response. Boosted Self Aligning Torque and Wheel Friction for stronger steering feel - DR2.0 FFB is known to be weak on DD bases. Inferred from balanced with detail adjustments.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
540
Force Feedback Strength
70
Road Sensitivity
5
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
45
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
85
Wheel Friction
30
Tyre Friction
25
Suspension
85
Collision
65
Soft Lock
ON

Rally stages are physically demanding. Reduced forces across the board for marathon rally sessions. Lower collision prevents arm fatigue from constant impacts. Road Sensitivity at 5 reduces gravel buzz.

EA WRC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
1080
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
20
Inertia
0
Speed Damping
0
Torque Limit
100
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
100
Self Aligning Torque
58
Wheel Friction
35
Tyre Friction
15
Suspension Feedback
110
Collision
110
Ground Surface
75
Soft Lock
ON

Max Angle 1080 for full rally rotation. Hands Off Protection OFF per source. Natural Inertia at 130%. Wheel Friction at 10% in Pit House. SAT at 58% is the primary steering feel. EA WRC has stronger FFB than DR2.0. Steam guide alternative: SAT 52%, Wheel Friction 54%, Tyre Friction 69% for a different, grippier feel.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
1080
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
100
Spring
0
Damper
15
Inertia
0
Speed Damping
0
Torque Limit
100
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
100
Self Aligning Torque
52
Wheel Friction
54
Tyre Friction
69
Suspension Feedback
100
Collision
90
Ground Surface
85
Soft Lock
ON

SMOKEY's Steam guide settings optimised for maximum surface feel. Higher Wheel Friction and Tyre Friction deliver more grip information. Lower SAT compensated by higher friction values. Ground Surface at 85% for strong gravel/tarmac differentiation. Good for experienced rally drivers who want to feel the limit.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
1080
Force Feedback Strength
85
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
30
Inertia
0
Speed Damping
15
Torque Limit
90
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
85
Self Aligning Torque
50
Wheel Friction
25
Tyre Friction
12
Suspension Feedback
90
Collision
85
Ground Surface
60
Soft Lock
ON

Reduced forces for career mode marathon sessions. Lower collision and ground surface reduce constant rattling. Higher Damper smooths harsh rally impacts.

rFactor 2 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
40
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
100
Force Smoothing
3
Steering Torque Sensitivity
50
Minimum Torque
0

CRITICAL: Edit Controller.json - change 'Steering torque capability' from default 16 to 9 for R9. This prevents FFB from being scaled incorrectly. Moza support says rF2 FFB requires no special configuration, but the torque capability fix is essential. Force Factor at 100% - rF2 handles FFB scaling well when torque capability is set correctly. Steam community reports using -100% Strength if FFB is inverted.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
25
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
95
Force Smoothing
1
Steering Torque Sensitivity
60
Minimum Torque
0

Force Smoothing at 1 for maximum detail. Lower Damper for faster response. Road Sensitivity maxed. rF2 has excellent physics - less software smoothing needed. Remember to set torque capability to 9 in Controller.json.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
55
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
85
Force Smoothing
5
Steering Torque Sensitivity
45
Minimum Torque
0

Reduced forces for long rF2 endurance events. Higher smoothing and damping. Torque capability must still be set to 9 in Controller.json.

Settings collated from simracingcockpit.gg's DD wheel settings guide. 207 wheelbase/sim combos in the source dataset.

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Is the R9 V3 worth buying over the original R9?

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If you are buying new, yes, because that is the only R9 Moza is shipping. The V3 revisions are firmware and FFB processing tweaks rather than a hardware overhaul, so existing R9 V2 owners do not need to rush out and replace anything. New buyers get a slightly cleaner signal at low forces and better thermal headroom on long stints.

Does the R9 V3 work on PS5 or Xbox?

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No. Moza has no PlayStation or Xbox license on any current direct-drive base. This is PC only. If you race on console, look at Fanatec instead.

Is 9 Nm enough torque for sim racing?

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For most cars and most drivers, yes. Road cars, touring cars and GT3 sit comfortably inside a 9 Nm window if you set the in-game force properly. Where you will hit the ceiling is heavy LMP and full-stiffness formula work, where the peaks of the FFB curve get clipped on kerb strikes and high-load corners.

How does the R9 V3 compare to the Fanatec CSL DD 8 Nm?

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Similar money, different trade-offs. The CSL DD has the console story (PS5 with the boost kit, Xbox with the right rim) and the wider Fanatec rim catalogue. The R9 V3 wins on raw torque (9 Nm vs 8 Nm with the boost kit), build feel and the upgrade ladder above it. If you race on PC and you want a base that lets you grow into the Moza R12 or R16 later without changing rims, the R9 is the better long-term call.

What software does it use?

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Moza Pit House handles firmware updates, FFB tuning and per-game profiles. It is not as deep as Simucube's True Drive but it covers everything most drivers need, and the per-title preset library has matured considerably since the original R9 launched.

What rims and pedals work with it?

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Any Moza rim using the standard Moza QR mounts directly. Pedals are independent of the base, so any USB pedal set works including Heusinkveld, Simagic and Asetek. Fanatec rims do not bolt on without a third-party adapter that costs more than it should.

Straight from MOZA Racing

Official resources

Compare with

Other bases worth a look

Side-by-side

Compare the MOZA R9 V3 Wheel Base head-to-head

Sources

  1. Moza FFB settings for iRacing: R5/R9/R12/R16/R21Richard Baxter · unknowncaptured 2026-04-09
  2. MOZA Racing R9 Wheel Base im Testsimracing-pc.de · unknowncaptured 2026-04-09
  3. Moza Racing Buyer's GuideRichard Baxter · unknowncaptured 2026-04-09