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Simagic Alpha EVO Sport (9 Nm)

The cheapest way into Simagic's 21-bit encoder, and the base that drags the entry tier upmarket.

$399 In Stock
Simagic Alpha EVO Sport (9 Nm)

The verdict

At $399 the Alpha EVO Sport gives PC drivers a 21-bit encoder and Simagic build quality at Moza R5 money, and that combination has not existed in this tier before.

Best for

  • PC sim racers stepping up from a belt or gear-drive wheel who want headroom to grow into Simagic's rim and pedal range
  • Drivers who care more about signal smoothness and detail than raw torque
  • GT3, road car and touring car racing where 9 Nm is plenty

Not for

  • Console drivers, there is no PlayStation or Xbox license
  • Anyone planning serious LMP or formula work at full FFB, the torque ceiling will show up
  • Buyers who already own Fanatec rims and pedals, the QR is incompatible

Quick take

The Alpha EVO Sport is the base I have been waiting for Simagic to build. For $399 you get the same 21-bit encoder, the same die-cast aluminium chassis and the same Zero-Cogging signal processing that Simagic puts in the 12 Nm and 18 Nm Alpha EVOs. The only thing they have taken away is torque, and 9 Nm is a ceiling most sim racers do not hit anyway.

That changes the maths in the entry tier. Until this base existed, the choice under $500 was a Moza R5 or a Fanatec CSL DD with the 5 Nm boost kit, both of which are honest bases but neither of which gives you the FFB resolution you would get from spending twice as much. Simagic has refused to play that game. They have put their flagship encoder in the cheapest base they sell, and the result is a wheelbase that feels considerably more expensive than the price tag.

Who it is for

PC sim racers who want a base they will not outgrow before the warranty runs out. If you are stepping up from a belt-drive wheel and you want the cleanest possible signal at the wheel rim, this is the entry point. It is also the right base for anyone who plans to invest in Simagic’s wider ecosystem, the P-Sim pedals and the GT Neo or Q1 rims, because the QR2 mount means everything bolts together without adapters.

It is not the right base for console racing. Simagic has no licensing on PS5 or Xbox, so if you race on Gran Turismo or Forza this base does not exist for you. Look at the Fanatec ClubSport DD or the Gran Turismo DD Pro instead. It is also the wrong call if you already own Fanatec rims and pedals, because the QR is not compatible and you will end up paying for a third-party adapter that ruins the value calculation.

In use

I have spent time on the Alpha EVO 12 Nm and most of what makes that base feel the way it does carries straight across to the Sport. The 21-bit encoder gives you a settled, dense feeling at low forces, the kind of texture you only normally get from bases at twice the price. Kerb strikes and tyre slip transitions come through cleanly without the slight digital edge you sometimes get from lower-resolution encoders at the cheaper end.

The 9 Nm ceiling is the obvious limit. In a GT3 around Spa with sensible in-game force you do not feel it at all. In a high-downforce open-wheeler at Eau Rouge with everything cranked, the base will clip on the loaded steering moment and you will lose detail in exactly the place you want to feel it most. The fix is to back the in-game force off so the peaks fit inside 9 Nm, and once you do that the base behaves itself. If you are planning to run formula or LMP cars at full stiffness most of the time, you should be looking at the 12 or 18 Nm Alpha EVO instead.

Build quality is the second thing that surprised me. The chassis is properly machined, the QR2 has no slop, and the casing does not buzz under load. Simagic has not cut the corners I expected them to cut at this price.

What to watch out for

The PC-only thing is the headline. There is no console story here at any level, and Simagic has shown no sign of wanting to chase a license. If your gaming setup involves a console at any point, this is not the base.

Software is the second watch-out. Simagic Manager has come a long way and it does the job, but it is not as deep as Simucube’s True Drive and the per-title preset library is smaller than Fanatec’s. If you are the kind of driver who wants to tune every parameter of every effect by hand, you will find the menus thinner than you might want.

Stock at the cheaper end has been patchy through 2025 and into 2026. Apex Sim Racing in the US has been the most reliable source. European stock has been thinner. The live price box at the top of the page will show you what is available right now.

Verdict

For $399 on PC, this is the base I would buy if I were starting again from scratch and I knew I wanted to grow into a proper sim racing setup over the next two or three years. The 21-bit encoder is a genuine differentiator at the price, the build quality justifies the badge, and the only meaningful gives are torque ceiling and console support. Both of those are predictable from the spec sheet. Nothing about the base has surprised me on the downside.

If your budget can stretch from $399 to the Alpha EVO 12 Nm at around $599, the 12 Nm base is the one I would push you towards, because the extra headroom is the single biggest upgrade Simagic offers in the EVO range. But if $399 is the ceiling, this is now the best base you can buy at that price on PC and it is not particularly close.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

7 videos · 1 quote

SIMAGIC EVO VS. EVERYTHING - The Complete Comparison

Boosted Media · 2025

Independent
"Simagic Alpha EVO Sport 9Nm: 479€"

simracing-pc.de

German Alpha EVO Pro long-form review listing the Alpha EVO Sport 9Nm at €479 alongside the rest of the Alpha EVO range; corroborates the entry-tier price positioning.

Source ↗
Affiliate channel

FFB settings for Simagic Alpha EVO Sport (9 Nm)

Community-sourced profiles per sim, with confidence ratings and the original sources. Use these as a starting point, then tune by feel.

Filter sims:
iRacing 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Force
100
Spring
0
Damper
35
Inertia
0
Friction
5
Speed Damping
50
Road Sensitivity
12
Rotation
900

In-sim

Strength
50
Wheel Force (Nm)
9
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Coach Dave recommends Strength 1.8 as starting point for 9Nm EVO, then use iRacing Auto FFB (F9 Black Box) to dial in per car. The 9Nm base is most susceptible to clipping - start low and work up. Filter Level 5 in SimPro 2, Slew-Rate Control 25.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Force
100
Spring
0
Damper
5
Inertia
0
Friction
0
Speed Damping
100
Road Sensitivity
20
Rotation
900

In-sim

Strength
45
Wheel Force (Nm)
9
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Maximum detail setup with minimal mechanical filters. Zero damper and friction lets the raw FFB signal through. High road_sensitivity (Feedback Detail 20) and speed_damping (WRS 100) for maximum information. Best for experienced drivers who want to feel every tyre slip and weight transfer. May feel twitchy for beginners.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Force
85
Spring
0
Damper
40
Inertia
5
Friction
10
Speed Damping
40
Road Sensitivity
8
Rotation
900

In-sim

Strength
40
Wheel Force (Nm)
9
Damping
10
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Reduced force and higher damping for long stints. The 9Nm base is already relatively easy on the arms, but this profile adds comfort for 2+ hour races. Higher mechanical damper and friction smooth out jolts from kerbs and collisions. Slightly reduced road_sensitivity to cut high-frequency buzz.

ACC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Force
100
Spring
0
Damper
35
Inertia
6
Friction
10
Speed Damping
60
Road Sensitivity
10
Rotation
900

In-sim

Gain
55
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
333
Steer Lock
900

Official Simagic ACC preset uses TotalForce 100, Damper 45, Inertia 6, Friction 12. Community consensus adds Dynamic Damping 100% in-game (speeds up wheel weighting in fast corners). 333Hz frequency is the standard for DD bases. Gain higher on 9Nm to compensate for lower output. Simagic official driver Alvin Wong recommends moderate damping with low game effects.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Force
100
Spring
0
Damper
12
Inertia
2
Friction
8
Speed Damping
70
Road Sensitivity
20
Rotation
900

In-sim

Gain
50
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
333
Steer Lock
900

Lower mechanical damper (12%) and friction (8%) let more of ACC's native FFB signal through. Higher feedback detail (20) and WRS (70) increase information density. Alvin Wong from Simagic recommends keeping game damper and friction low for clarity.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Force
85
Spring
0
Damper
45
Inertia
10
Friction
15
Speed Damping
50
Road Sensitivity
5
Rotation
900

In-sim

Gain
45
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
333
Steer Lock
900

Heavier damping and inertia smooth the experience for long ACC stints. Reduced road_sensitivity cuts high-frequency buzz that contributes to fatigue. The 9Nm base is already manageable for endurance, but these settings add extra comfort.

Assetto Corsa 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Force
100
Spring
0
Damper
23
Inertia
0
Friction
20
Speed Damping
100
Road Sensitivity
6
Rotation
900

In-sim

Gain
65
Filter
0
Minimum Force
0
Kerb Effects
30
Road Effects
90
Slip Effects
100
ABS Effects
60
Enhanced Understeer Effect
OFF

Official Simagic AC preset uses high friction (20%) and full WRS (100). Community AC settings focus on feel-based tweaking. Road effects at 90% and slip at 100% are popular for racing. Gain 65% for 9Nm to get sufficient force. Enhanced understeer generally disabled by purists.

High Detail (Pro Setup)

weak

detail

Wheelbase

Force
100
Spring
0
Damper
10
Inertia
0
Friction
10
Speed Damping
100
Road Sensitivity
10
Rotation
900

In-sim

Gain
55
Filter
0
Minimum Force
0
Kerb Effects
20
Road Effects
100
Slip Effects
100
ABS Effects
40
Enhanced Understeer Effect
OFF

Lower damper and friction for more raw FFB. AC's FFB is highly customisable via Content Manager and CSP. This is a starting point - LUT files add another layer of customisation.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Force
85
Spring
0
Damper
30
Inertia
5
Friction
20
Speed Damping
80
Road Sensitivity
5
Rotation
900

In-sim

Gain
50
Filter
5
Minimum Force
0
Kerb Effects
20
Road Effects
60
Slip Effects
80
ABS Effects
40
Enhanced Understeer Effect
OFF

Reduced effects and added filtering for comfort. AC's kerb effects can be harsh on DD bases - reducing them helps for long sessions.

AMS2 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Force
100
Spring
0
Damper
0
Inertia
0
Friction
0
Speed Damping
25
Road Sensitivity
20
Rotation
900

In-sim

Gain
50
Volume
50
Tone
50
FX
30
Damping
50

AMS2 is unique - community recommends zero mechanical filters in SimPro because AMS2's in-game damper works better (takes gameplay context into account). YouTube creator recommends Default profile with gain 45%, FX 30%, damping 50%. WRS kept low (25) for AMS2. Official older INI uses ForceFeedback 65%.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Force
100
Spring
0
Damper
0
Inertia
0
Friction
0
Speed Damping
25
Road Sensitivity
20
Rotation
900

In-sim

Gain
45
Volume
55
Tone
55
FX
25
Damping
40

Lower FX and damping for cleaner signal. Higher tone and volume for more detail. AMS2's Default profile already provides good detail without custom FFB files. [Research update 2026-03-25: AMS2 has excellent FFB - three official profiles (Default, Default+, Custom). Coach Dave guide provides clear DD-specific ranges. Reiza forum expert (Kuku) gives Simagic-specific advice. Default+ with per-car gain adjustment is consensus.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Force
85
Spring
0
Damper
10
Inertia
0
Friction
5
Speed Damping
25
Road Sensitivity
15
Rotation
900

In-sim

Gain
42
Volume
45
Tone
45
FX
20
Damping
55

Reduced output and higher in-game damping for comfort. Lower FX cuts harsh collision and kerb effects. [Research update 2026-03-25: AMS2 has excellent FFB - three official profiles (Default, Default+, Custom). Coach Dave guide provides clear DD-specific ranges. Reiza forum expert (Kuku) gives Simagic-specific advice. Default+ with per-car gain adjustment is consensus.]

Le Mans Ultimate 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Force
100
Spring
0
Damper
30
Inertia
0
Friction
5
Speed Damping
25
Road Sensitivity
12
Rotation
900

In-sim

Force Factor
60
Force Smoothing
0
Damping
0
Spring
0
Steering Torque Sensitivity
100

Coach Dave: FFB Strength 60 for 9Nm, Smoothing 0%, Min Torque 0%, Collision 100, Torque Sensitivity 100, Constant Steering Force Off. YouTube creator uses similar (Strength 60, Collision 60). Set Steering Torque Capability to 9Nm in LMU controller.json. Check Invert FFB if steering feels reversed. Use 'steering wheel range from vehicle' in calibrate.

High Detail (Pro Setup)

weak

detail

Wheelbase

Force
100
Spring
0
Damper
10
Inertia
0
Friction
0
Speed Damping
30
Road Sensitivity
0
Rotation
900

In-sim

Force Factor
55
Force Smoothing
0
Damping
0
Spring
0
Steering Torque Sensitivity
100

YouTube 2026 update: Feedback Detail at 0 for LMU to reduce severe kerb vibration on some cars. Lower damper for cleaner signal. LMU's kerb vibration issue mostly affects front-engine cars.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Force
85
Spring
0
Damper
35
Inertia
5
Friction
10
Speed Damping
25
Road Sensitivity
8
Rotation
900

In-sim

Force Factor
50
Force Smoothing
5
Damping
0
Spring
0
Steering Torque Sensitivity
100

Reduced force and added smoothing for long LMU stints. 9Nm is manageable but these settings add comfort for 6h+ endurance events.

RaceRoom 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Force
100
Spring
0
Damper
20
Inertia
0
Friction
0
Speed Damping
70
Road Sensitivity
9
Rotation
900

In-sim

Force Feedback Intensity
70
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0

RaceRoom has no automatic degree of rotation - you must manually match SimPro rotation to each car's steering angle (check in car setup menu). YouTube creator uses FFB Strength 60% on Alpha Mini but 9Nm needs higher. RaceRoom FFB is considered excellent out of the box with minimal tuning needed. [Research update 2026-03-25: Official Simagic YouTube guide plus Reddit confirmation. RaceRoom has excellent out-of-box FFB - minimal tuning needed. Must manually match SimPro rotation to each car's steering angle.]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Force
100
Spring
0
Damper
5
Inertia
0
Friction
0
Speed Damping
70
Road Sensitivity
15
Rotation
900

In-sim

Force Feedback Intensity
65
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0

Minimal SimPro filters let RaceRoom's excellent native FFB through. [Research update 2026-03-25: Official Simagic YouTube guide plus Reddit confirmation. RaceRoom has excellent out-of-box FFB - minimal tuning needed. Must manually match SimPro rotation to each car's steering angle.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Force
85
Spring
0
Damper
25
Inertia
5
Friction
5
Speed Damping
60
Road Sensitivity
5
Rotation
900

In-sim

Force Feedback Intensity
55
Smoothing
10
Minimum Force
0
Spring Effect
0
Damper Effect
5

Reduced output for long RaceRoom sessions. [Research update 2026-03-25: Official Simagic YouTube guide plus Reddit confirmation. RaceRoom has excellent out-of-box FFB - minimal tuning needed. Must manually match SimPro rotation to each car's steering angle.]

Dirt Rally 2.0 3 profiles

Balanced (Community Consensus)

weak-moderate

Balanced

Wheelbase

Force
80
Spring
0
Damper
35
Inertia
0
Friction
40
Speed Damping
40
Road Sensitivity
3
Rotation
540

In-sim

Self Aligning Torque
80
Wheel Friction
50
Tyre Friction
50
Suspension
40
Collision
30
Soft Lock
ON

Official DR2 INI uses Force 80%, high friction (40%), moderate damper (35%), 450 degree rotation. DR2 FFB is known to be weak on DD bases - Self Aligning Torque above 50% is common. Reddit user keeps SAT at 30-40% on Alpha U. Soft Lock ON recommended. [Research update 2026-03-25: DR2 FFB is considered poor by community. Reddit thread confirms input delay and understeer issues with Simagic. Limited specific numerical settings - most advice is 'DR2 FFB just sucks'. 540 DOR recommended for rally cars.]

High Detail (Pro Setup)

weak-moderate

detail

Wheelbase

Force
85
Spring
0
Damper
20
Inertia
0
Friction
25
Speed Damping
50
Road Sensitivity
5
Rotation
540

In-sim

Self Aligning Torque
70
Wheel Friction
40
Tyre Friction
60
Suspension
50
Collision
25
Soft Lock
ON

Lower mechanical filters with higher tyre friction for more surface feel. DR2's physics model rewards higher tyre friction values. [Research update 2026-03-25: DR2 FFB is considered poor by community. Reddit thread confirms input delay and understeer issues with Simagic. Limited specific numerical settings - most advice is 'DR2 FFB just sucks'. 540 DOR recommended for rally cars.]

Endurance (Low Fatigue)

weak-moderate

Endurance

Wheelbase

Force
70
Spring
0
Damper
40
Inertia
5
Friction
35
Speed Damping
35
Road Sensitivity
3
Rotation
540

In-sim

Self Aligning Torque
65
Wheel Friction
40
Tyre Friction
40
Suspension
30
Collision
20
Soft Lock
ON

Reduced output for longer rally sessions. Rally stages can be physically demanding with constant corrections. [Research update 2026-03-25: DR2 FFB is considered poor by community. Reddit thread confirms input delay and understeer issues with Simagic. Limited specific numerical settings - most advice is 'DR2 FFB just sucks'. 540 DOR recommended for rally cars.]

EA WRC 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Force
100
Spring
0
Damper
15
Inertia
10
Friction
15
Speed Damping
30
Road Sensitivity
15
Rotation
540

In-sim

Vibration & Feedback Scale
100
Self Aligning Torque
55
Wheel Friction
45
Tyre Friction
50
Suspension Feedback
25
Collision
25
Ground Surface
50
Soft Lock
ON

EA WRC improved significantly on DR2's FFB. Ground Surface is the key new parameter. Steam guide for Alpha Ultimate: SimPro FFB 80%, Smoothness 3, WRS 30, Detail 17, Damper 15%, Friction 15%, Inertia 25%. In-game SAT 40, Wheel Friction 40, Tyre Friction 45. Reddit tip: set LimitAngle 450 in SimPro and turn Soft Lock OFF for consistent muscle memory across cars. [Research update 2026-03-25: Official Simagic video with pro rally team is strong source. EA WRC FFB engine is same as DR2 but tuned to feel heavier/weightier. Multiple community confirmations.]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Force
100
Spring
0
Damper
5
Inertia
5
Friction
10
Speed Damping
35
Road Sensitivity
17
Rotation
540

In-sim

Vibration & Feedback Scale
100
Self Aligning Torque
50
Wheel Friction
35
Tyre Friction
55
Suspension Feedback
30
Collision
20
Ground Surface
60
Soft Lock
ON

Higher ground surface and tyre friction for surface detail. Lower mechanical damper. [Research update 2026-03-25: Official Simagic video with pro rally team is strong source. EA WRC FFB engine is same as DR2 but tuned to feel heavier/weightier. Multiple community confirmations.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Force
80
Spring
0
Damper
20
Inertia
10
Friction
15
Speed Damping
25
Road Sensitivity
10
Rotation
540

In-sim

Vibration & Feedback Scale
80
Self Aligning Torque
45
Wheel Friction
35
Tyre Friction
40
Suspension Feedback
20
Collision
15
Ground Surface
40
Soft Lock
ON

Reduced output for long rally championship sessions. [Research update 2026-03-25: Official Simagic video with pro rally team is strong source. EA WRC FFB engine is same as DR2 but tuned to feel heavier/weightier. Multiple community confirmations.]

rFactor 2 3 profiles

Balanced (Community Consensus)

weak-moderate

Balanced

Wheelbase

Force
100
Spring
0
Damper
15
Inertia
0
Friction
10
Speed Damping
60
Road Sensitivity
10
Rotation
900

In-sim

Force Factor
45
Force Smoothing
0
Steering Torque Sensitivity
50

Official rF2 INI uses ForceFeedback 50%, but community prefers 100% in SimPro with in-game FFB at 30-35% for most cars. Reddit: in-game FFB 30-35% most cars. Key fix: ensure DI steering effects strength in Controller.JSON is set to 10000 (default may be 0). rFactor 2 shares engine with LMU - many LMU FFB techniques apply. [Research update 2026-03-25: rF2 has notorious per-car FFB variability. No single universal setting works. Key finding: always keep in-game FFB at 100% and use per-car multiplier. FFB value must be negative. Limited Simagic-specific numerical data.]

High Detail (Pro Setup)

weak-moderate

detail

Wheelbase

Force
100
Spring
0
Damper
5
Inertia
0
Friction
5
Speed Damping
70
Road Sensitivity
15
Rotation
900

In-sim

Force Factor
40
Force Smoothing
0
Steering Torque Sensitivity
50

Minimal filters for maximum rF2 detail. [Research update 2026-03-25: rF2 has notorious per-car FFB variability. No single universal setting works. Key finding: always keep in-game FFB at 100% and use per-car multiplier. FFB value must be negative. Limited Simagic-specific numerical data.]

Endurance (Low Fatigue)

weak-moderate

Endurance

Wheelbase

Force
85
Spring
0
Damper
25
Inertia
5
Friction
12
Speed Damping
50
Road Sensitivity
5
Rotation
900

In-sim

Force Factor
35
Force Smoothing
5
Steering Torque Sensitivity
50

Reduced for comfort. [Research update 2026-03-25: rF2 has notorious per-car FFB variability. No single universal setting works. Key finding: always keep in-game FFB at 100% and use per-car multiplier. FFB value must be negative. Limited Simagic-specific numerical data.]

Settings collated from simracingcockpit.gg's DD wheel settings guide. 207 wheelbase/sim combos in the source dataset.

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Is the Alpha EVO Sport worth buying in 2026?

+

Yes, if you race on PC and you want a base you will not outgrow in 18 months. The 21-bit encoder is the same component Simagic puts in the Alpha EVO 12 and 18 Nm bases, and that single fact is what separates this from every other sub-$500 wheelbase. The 9 Nm torque ceiling will hold most drivers back long after the FFB resolution does.

How does it compare to the Moza R5 and Fanatec CSL DD 5 Nm?

+

Different leagues. The R5 and CSL DD 5 are 5 Nm bases with lower-resolution encoders aimed at total beginners. The Alpha EVO Sport sits a tier above on torque, build, and signal quality, and the price gap is real but not huge once you account for the included QR. If your budget can stretch from $300 to $399, stretch.

Does the Alpha EVO Sport work on PS5 or Xbox?

+

No. Simagic has no PlayStation or Xbox license on any current direct-drive base. This is PC only. If you race on console, look at Fanatec instead.

Is 9 Nm enough torque for sim racing?

+

For 90 percent of sim racing, yes. Road cars, touring cars, GT3 and most open-wheel categories run well below 9 Nm of peak FFB once you have set the in-game force properly. Where it shows up is heavy LMP and full-stiffness formula work, where you will hit the ceiling on kerb strikes and high-load corners.

What rims and pedals work with it?

+

Any Simagic rim using the Simagic QR2 mounts directly. The base ships with a wheel-side adapter, so adding a Q1, GT Neo or one of the round wheels is straightforward. Pedals are independent of the base, so any USB pedal set works. If you already own Fanatec or Moza rims, they will not bolt on without a third-party adapter.

What software does it use?

+

Simagic Manager handles firmware updates, FFB tuning and per-game profiles. It is not as deep as Simucube's True Drive, but it covers everything most drivers need and the per-title preset library has grown a lot in the last year.

Where is the cheapest place to buy it?

+

Apex Sim Racing in the US lists it at $399 at time of writing. The live merchant box at the top of this page tracks the current price across the merchants we cover, refreshed every 14 days.

Straight from Simagic

Official resources

Compare with

Other bases worth a look

Side-by-side

Compare the Simagic Alpha EVO Sport (9 Nm) head-to-head

Sources

  1. Simagic Alpha EVO Pro 18Nm Wheel Base im Testsimracing-pc.de · unknowncaptured 2026-04-09
  2. Simagic Alpha Ultimate Wheel Base im Testsimracing-pc.de · unknowncaptured 2026-04-09