directdrivewheels

All bases / Simucube / upper-mid

Simucube 2 Sport

The 17 Nm entry point into the Simucube ecosystem. The base that gets you True Drive and category-leading build quality at the lowest possible Simucube price.

$1109 – $1399 In Stock
Simucube 2 Sport

The verdict

If you want True Drive software and Simucube build quality at the cheapest possible price point, the SC2 Sport is the rung. PC-first buyers without strong feelings about Simucube should compare against the Moza R16 V2 first.

Best for

  • PC drivers who specifically want to be in the Simucube ecosystem from day one
  • True Drive obsessives who want the deepest tuning software at any torque tier
  • Buyers planning to upgrade rims through Cube Controls, Ascher or other premium SQR partners

Not for

  • Console drivers — Simucube has no PS5 or Xbox license, full stop
  • Buyers shopping by raw feel-per-pound — the Moza R16 V2 is cheaper for more torque
  • Anyone who wants more than 17 Nm — the SC2 Pro at 25 Nm is the next rung

What it is

The Simucube 2 Sport is the entry rung into the Simucube 2 line, sitting beneath the SC2 Pro and well beneath the SC2 Ultimate at the top. Seventeen Newton-metres of peak torque from the same Granite Devices industrial servo architecture that runs across the SC2 line, the same Simucube SQR quick release as standard, and True Drive — the most respected force-feedback configuration software in the category — running it. PC only.

The Sport exists for buyers who specifically want into the Simucube ecosystem at the cheapest possible price point. It is not the smarter buy versus the SC2 Pro for most customers — the Pro is the more rational pick because the price gap is small and the torque headroom is real. The Sport is the answer for buyers who specifically need the lower entry price, who do not race the cars where 25 Nm earns its keep, or who plan to upgrade to a higher-tier Simucube base later and want to start with the smallest possible commitment.

Who it’s for

You are the right buyer if you specifically want to live in the Simucube ecosystem from day one. True Drive is the deepest tuning software in the category, the SQR rim ecosystem from Cube Controls, Ascher, GSI and Sim-Lab is broader than the in-house catalogue suggests, and the long-term ownership signal across the SC2 line is the strongest in the category. None of that is unique to the Sport, but the Sport is the cheapest entry point into all of it.

You are the right buyer if you want True Drive software depth at any torque tier. The Sport has the same software stack as the Pro and Ultimate. If the only thing you care about is tuning depth and the absolute torque ceiling does not matter, the Sport delivers everything that makes Simucube Simucube at the lowest possible cost.

You are the wrong buyer if you race on a console. Simucube has never licensed any base for PlayStation or Xbox and there is no firmware route that will change that. The Sport is PC only.

You are the wrong buyer if you are shopping by raw feel-per-pound. The Moza R16 V2 lands at noticeably less money for the same torque tier with a comparable chassis. The Sport’s case is the Simucube ecosystem and the software, not the spec sheet.

In use

Seventeen Newton-metres feels like the right amount of torque for almost everything you would actually drive. GT3, road cars and touring cars sit comfortably inside the envelope and the FFB feels settled and detailed in the way that the SC2 line earned its reputation for. The motor itself is cleaner at low forces than every rival in this torque tier — the same Granite Devices industrial-servo signal that the SC2 Pro is famous for, scaled down rather than swapped out.

True Drive is the second part of the experience. Plug the base in, install the software, run the firmware update, and you are tuning inside fifteen minutes. The parameter set is the deepest in the category, the documentation is the cleanest, and the live telemetry view is genuinely useful for diagnosing clipping. None of that has changed since the SC2 line launched in 2019 — Simucube has just kept refining the tool around stable hardware.

The 17 Nm ceiling is the obvious limit. In a GT3 around Spa with sensible in-game force you do not feel it at all. In a high-downforce open-wheeler at full stiffness or a Hypercar at the limit of the FFB curve, the peaks will start to clip the same way they would on any base at this tier. If those are the cars you race, the SC2 Pro at 25 Nm is the more rational pick.

What to watch out for

The SC2 Pro exists at the next price tier with 8 extra Newton-metres of peak torque. The price gap is smaller than the spec gap suggests and the Pro is the more rational buy for most Simucube customers, which is the awkward thing about the Sport — most reviewers will tell you to skip it and buy the Pro instead. The Sport’s case has to be the lower price specifically.

There is no console route. Simucube has never licensed a base for PlayStation or Xbox and there is no firmware path that will change that. If you race on console at all, Simucube has nothing for you.

The price-to-spec calculation against Moza on PC is unforgiving. The Moza R16 V2 lands at noticeably less money for more peak torque and the gap on chassis and software is smaller than the price difference suggests. The Sport earns its premium on the Simucube ecosystem and on True Drive, not on the spec sheet.

Verdict

If you specifically want into the Simucube ecosystem at the cheapest possible price and you do not race the cars where 25 Nm earns its keep, the SC2 Sport is the rung. True Drive depth, SQR ecosystem breadth, the long-term ownership signal of the SC2 line — all of it carries across at the lowest possible Simucube price.

If your budget can stretch the small distance to the SC2 Pro, the Pro is the more rational buy for almost everyone.

If you race PC only and you are shopping by feel-per-pound, the Moza R16 V2 is the better-value pick at the same torque tier.

If you race on a console, Simucube has nothing for you. Buy Fanatec.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

"Simucube is the high end choice and they own that position. They're not trying to compete with Moza or Simagic on price, and they're not chasing the entry-level crowd Fanatec dominates."

Richard Baxter

Cross-range Simucube buyer's guide on simracingcockpit.gg, frames the entire Simucube 2 line including the Sport as the high-end-only positioning that separates Simucube from the value brands.

Source ↗
Independent

FFB settings for Simucube 2 Sport

Community-sourced profiles per sim, with confidence ratings and the original sources. Use these as a starting point, then tune by feel.

Filter sims:
iRacing 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
95
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
10
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
5
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Strength
36
Wheel Force (Nm)
17
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Strong consensus across multiple sources. Set Wheel Force to exactly 17Nm to match the Sport's peak torque. Use Linear Mode for DD wheelbases. Strength of 36 provides good range without clipping on most cars.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
3
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Strength
30
Wheel Force (Nm)
17
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Stripped-back profile for maximum detail. Recon Filter 1 gives the rawest signal from iRacing. Zero friction and inertia let every bump and slip come through. Lower in-sim strength avoids clipping while keeping full TrueDrive range. Recommended for experienced drivers.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
80
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
12
Friction
15
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
5
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Strength
32
Wheel Force (Nm)
17
Damping
5
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Designed for 2+ hour stints. Higher damping and friction smooth out harsh spikes. Recon Filter 3 adds smoothing. Reduced overall strength and slight static force reduction ease arm fatigue in long corners. Some detail is sacrificed for comfort.

ACC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
95
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
15
Friction
15
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Gain
55
Minimum Force
0
Dynamic Damping
100
Road Effects
10
Frequency (Hz)
400
Steer Lock
900

ACC FFB is milder than iRacing so the Sport can run higher overall strength. 400Hz frequency is the recommended standard for DD bases since ACC v1.8. Dynamic Damping at 100% is universally agreed upon.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
5
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Gain
50
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
400
Steer Lock
900

Minimal TrueDrive filtering lets ACC's physics shine through. Road Effects at 0 removes artificial vibration - purist approach from Granite Devices forum consensus. Lower in-game gain compensates for higher TrueDrive strength.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
80
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
20
Friction
18
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Gain
50
Minimum Force
0
Dynamic Damping
100
Road Effects
5
Frequency (Hz)
400
Steer Lock
900

ACC endurance races like the Spa 24 need a comfortable wheel. Reduced strength and added damping smooth the experience. Recon Filter 2 adds subtle smoothing.

Assetto Corsa 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
80
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0.55
Damping
15
Friction
5
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
75
Filter
0
Minimum Force
0
Kerb Effects
25
Road Effects
20
Slip Effects
10
ABS Effects
15
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

AC requires higher in-sim gain than ACC for equivalent feel. Sport needs higher Overall than Pro to compensate for lower torque ceiling. Slew Rate at 0.55 tames kerb spikes. All DirectInput effects at 0% for AC.

High Detail (Pro Setup)

weak

detail

Wheelbase

Overall Strength
90
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
70
Filter
0
Minimum Force
0
Kerb Effects
15
Road Effects
10
Slip Effects
15
ABS Effects
10
Enhanced Understeer Effect
OFF
Gyroscopic Effect
150

Minimal filtering for maximum detail. No Slew Rate limit means kerbs will be raw. Reduced kerb/road effects to prevent overwhelming the signal.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Overall Strength
70
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0.55
Damping
20
Friction
10
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
70
Filter
5
Minimum Force
0
Kerb Effects
20
Road Effects
15
Slip Effects
10
ABS Effects
10
Enhanced Understeer Effect
OFF
Gyroscopic Effect
50

Reduced strength and added filtering for comfort. Filter at 5% adds slight in-sim smoothing.

AMS2 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
50
Reconstruction Filter
1
Torque Bandwidth Limit
2200
Slew Rate Limit
0.21
Damping
9
Friction
5
Inertia
5
Static Force Reduction
8
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
40
Volume
50
Tone
50
FX
50
Damping
50
Low Speed Damping
50

Official Reiza-endorsed settings from the AMS2 Wiki. Slew Rate at 0.21 is critical for taming sausage kerb rattles. Use Default+ FFB profile in-game. Static Force Reduction helps balance heavy cornering forces with surface detail.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
60
Reconstruction Filter
1
Torque Bandwidth Limit
2200
Slew Rate Limit
0.21
Damping
4
Friction
2
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
35
Volume
55
Tone
60
FX
40
Damping
30
Low Speed Damping
30

Higher Overall and lower in-game gain for more dynamic range. Reduced damping for sharper response. Higher Tone for more detail.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
40
Reconstruction Filter
2
Torque Bandwidth Limit
2200
Slew Rate Limit
0.21
Damping
12
Friction
8
Inertia
10
Static Force Reduction
15
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
45
Volume
45
Tone
40
FX
40
Damping
60
Low Speed Damping
60

Reduced Overall and increased damping for comfort. Higher Static Force Reduction eases constant cornering load. Lower Tone reduces high-frequency buzz.

Le Mans Ultimate 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
100
Reconstruction Filter
3
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
12
Friction
10
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
65
Force Smoothing
5
Damping
0
Spring
0
Steering Torque Sensitivity
100

LMU requires more filtering than iRacing due to the rFactor 2 engine. Recon Filter 3 and SRL 2.8 tame the rF2-inherited FFB roughness. Max TrueDrive strength with force controlled in-sim. Ensure Reverse FFB is enabled in LMU for Simucube.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
2
Torque Bandwidth Limit
2200
Slew Rate Limit
2
Damping
6
Friction
5
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
60
Force Smoothing
2
Damping
0
Spring
0
Steering Torque Sensitivity
100

Lower Recon and SRL for more detail but may introduce some roughness from the rF2 engine. Lower Force Smoothing keeps things crisp.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
85
Reconstruction Filter
4
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
18
Friction
15
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
15
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
55
Force Smoothing
10
Damping
0
Spring
0
Steering Torque Sensitivity
100

LMU endurance races are the whole point of the sim. Higher filtering and reduced strength for 24-hour comfort. Recon 4 heavily smooths the signal.

RaceRoom 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
85
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
10
Friction
5
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Feedback Intensity
60
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
50

RaceRoom has excellent FFB out of the box. Minimal tuning needed. Keep in-sim Smoothing at 0 and let TrueDrive handle filtering. [Research update 2026-03-25: RaceRoom added official SC2 presets in April 2020 (Sport/Pro/Ultimate). Community finds built-in presets decent but not perfect. Nicsos123 custom profile is the gold standard with 309 downloads. Andrew_WOT's adjustments (Rack Factor 30, Understeer 25) are endorsed by Bram Hengeveld (RaceDepartment/Overtake.gg founder).]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
95
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
3
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Feedback Intensity
50
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
30

Minimal filtering. RaceRoom's FFB is clean enough to handle low Recon. [Research update 2026-03-25: RaceRoom added official SC2 presets in April 2020 (Sport/Pro/Ultimate). Community finds built-in presets decent but not perfect. Nicsos123 custom profile is the gold standard with 309 downloads. Andrew_WOT's adjustments (Rack Factor 30, Understeer 25) are endorsed by Bram Hengeveld (RaceDepartment/Overtake.gg founder).]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
70
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
15
Friction
10
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Feedback Intensity
55
Smoothing
5
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
50

Reduced strength for comfort. Added smoothing. [Research update 2026-03-25: RaceRoom added official SC2 presets in April 2020 (Sport/Pro/Ultimate). Community finds built-in presets decent but not perfect. Nicsos123 custom profile is the gold standard with 309 downloads. Andrew_WOT's adjustments (Rack Factor 30, Understeer 25) are endorsed by Bram Hengeveld (RaceDepartment/Overtake.gg founder).]

Dirt Rally 2.0 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
80
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
15
Friction
10
Inertia
10
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Self Aligning Torque
120
Wheel Friction
50
Tyre Friction
80
Suspension
80
Collision
80
Soft Lock
ON

DR2 FFB is notoriously weak on DD bases. SAT above 100% is common and necessary. Higher Recon 3 smooths out the gravel rumble. Higher TrueDrive damping adds weight that DR2 lacks. [Research update 2026-03-25: Extensive 174-reply Granite Devices thread with multiple detailed profiles. DR2 FFB is universally criticised but these are the best available community settings. Mika (Granite Devices team) confirms DR2 tarmac FFB is limited by game engine. Key tips: use TD strength for overall gain, 540 DOR, higher Recon filter (3-4) to smooth harsh effects.]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
90
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
8
Friction
5
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Self Aligning Torque
130
Wheel Friction
40
Tyre Friction
90
Suspension
90
Collision
70
Soft Lock
ON

Higher SAT and surface effects for more detail. Less TrueDrive filtering. Higher tyre friction for better grip feel. [Research update 2026-03-25: Extensive 174-reply Granite Devices thread with multiple detailed profiles. DR2 FFB is universally criticised but these are the best available community settings. Mika (Granite Devices team) confirms DR2 tarmac FFB is limited by game engine. Key tips: use TD strength for overall gain, 540 DOR, higher Recon filter (3-4) to smooth harsh effects.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
65
Reconstruction Filter
4
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
20
Friction
15
Inertia
15
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Self Aligning Torque
100
Wheel Friction
40
Tyre Friction
70
Suspension
70
Collision
60
Soft Lock
ON

Rally is physically demanding. Reduced SAT and heavy filtering for long championship sessions. [Research update 2026-03-25: Extensive 174-reply Granite Devices thread with multiple detailed profiles. DR2 FFB is universally criticised but these are the best available community settings. Mika (Granite Devices team) confirms DR2 tarmac FFB is limited by game engine. Key tips: use TD strength for overall gain, 540 DOR, higher Recon filter (3-4) to smooth harsh effects.]

EA WRC 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
85
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
12
Friction
8
Inertia
8
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Vibration & Feedback Scale
80
Self Aligning Torque
100
Wheel Friction
50
Tyre Friction
70
Suspension Feedback
80
Collision
70
Ground Surface
80
Soft Lock
ON

EA WRC improved significantly over DR2.0 FFB. Ground Surface is the key new parameter - keep it high for surface type feedback. SAT at 100% usually sufficient unlike DR2. [Research update 2026-03-25: 147-reply Granite Devices thread. Mika (GD team) confirms EA WRC shares DR2 FFB engine. Andrew_WOT provides detailed settings. Key discovery: DI Friction is used by the game and must not be disabled in TrueDrive. Community recommendation to start from DR2 profile. TrueDrive online profile 'ULTIMATE RALLY FFB' available.]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
95
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
3
Inertia
3
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Vibration & Feedback Scale
90
Self Aligning Torque
110
Wheel Friction
40
Tyre Friction
80
Suspension Feedback
90
Collision
60
Ground Surface
90
Soft Lock
ON

Maximum surface detail. High ground surface and tyre friction for the most communicative feel. [Research update 2026-03-25: 147-reply Granite Devices thread. Mika (GD team) confirms EA WRC shares DR2 FFB engine. Andrew_WOT provides detailed settings. Key discovery: DI Friction is used by the game and must not be disabled in TrueDrive. Community recommendation to start from DR2 profile. TrueDrive online profile 'ULTIMATE RALLY FFB' available.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
70
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
18
Friction
12
Inertia
12
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Vibration & Feedback Scale
65
Self Aligning Torque
85
Wheel Friction
40
Tyre Friction
60
Suspension Feedback
65
Collision
55
Ground Surface
65
Soft Lock
ON

Reduced vibration and effects for comfortable longer sessions. [Research update 2026-03-25: 147-reply Granite Devices thread. Mika (GD team) confirms EA WRC shares DR2 FFB engine. Andrew_WOT provides detailed settings. Key discovery: DI Friction is used by the game and must not be disabled in TrueDrive. Community recommendation to start from DR2 profile. TrueDrive online profile 'ULTIMATE RALLY FFB' available.]

rFactor 2 3 profiles

Balanced (Community Consensus)

weak-moderate

Balanced

Wheelbase

Overall Strength
100
Reconstruction Filter
3
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
12
Friction
8
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
15
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
60
Force Smoothing
5
Steering Torque Sensitivity
50
Minimum Torque
0

rF2 shares its engine with LMU - similar TrueDrive approach needed. Higher Recon and SRL to tame the rF2 FFB signal. Force controlled entirely in-sim. [Research update 2026-03-25: 935-reply mega-thread but settings vary wildly due to per-car variability. Mika's official JSON files (607 downloads) are essential baseline. Higher Recon filter (4+) needed to combat grainy FFB. Per-car multiplier is mandatory. rF2 FFB consistency is the worst of all sims covered here.]

High Detail (Pro Setup)

weak-moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
2
Torque Bandwidth Limit
2200
Slew Rate Limit
2
Damping
5
Friction
3
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
55
Force Smoothing
2
Steering Torque Sensitivity
50
Minimum Torque
0

Less filtering for detail. May be rough on some rF2 content. [Research update 2026-03-25: 935-reply mega-thread but settings vary wildly due to per-car variability. Mika's official JSON files (607 downloads) are essential baseline. Higher Recon filter (4+) needed to combat grainy FFB. Per-car multiplier is mandatory. rF2 FFB consistency is the worst of all sims covered here.]

Endurance (Low Fatigue)

weak-moderate

Endurance

Wheelbase

Overall Strength
85
Reconstruction Filter
4
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
18
Friction
12
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
10
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
50
Force Smoothing
10
Steering Torque Sensitivity
50
Minimum Torque
0

Heavy filtering for comfort in rF2 endurance events. [Research update 2026-03-25: 935-reply mega-thread but settings vary wildly due to per-car variability. Mika's official JSON files (607 downloads) are essential baseline. Higher Recon filter (4+) needed to combat grainy FFB. Per-car multiplier is mandatory. rF2 FFB consistency is the worst of all sims covered here.]

Settings collated from simracingcockpit.gg's DD wheel settings guide. 207 wheelbase/sim combos in the source dataset.

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Is the Simucube 2 Sport worth buying when the SC2 Pro exists?

+

Only if you specifically need the lower price point and you are happy with 17 Nm of peak torque instead of 25. The SC2 Pro is the more rational buy for most Simucube customers because the price gap is smaller than the spec gap suggests and the Pro's 25 Nm ceiling does not get used in road and GT cars but does earn its keep in heavier content. The Sport exists as the cheapest possible Simucube buy-in, not as the smarter buy.

How does it compare to the Moza R16 V2?

+

Different positioning at the same torque tier. The Moza R16 V2 lands at noticeably less money and delivers the same upper-mid 16-17 Nm range with a comparable chassis. The Simucube 2 Sport wins on True Drive software polish, on the long-term ownership signal that the SC2 line is famous for, and on the Simucube SQR ecosystem above it. If you are shopping by feel-per-pound, Moza. If you specifically want into the Simucube world, Sport.

Does it work on PS5 or Xbox?

+

No. Simucube has never licensed any base for PlayStation or Xbox and there is no firmware path that will change that. PC only.

What rims fit the Simucube 2 Sport?

+

The SC2 Sport uses the Simucube Quick Release (SQR), the same proprietary high-precision wheel-side mount that runs across the whole Simucube 2 line. Any Simucube SQR wheel fits directly — Tahko GT, Valo, Pyyhe and the wider Simucube range. Third-party rims from Cube Controls, Ascher Racing, GSI and Sim-Lab are available with native SQR mounts, which is the reason the Simucube ecosystem is broader than the in-house rim catalogue suggests.

Is True Drive really better than Pit House and Fanalab?

+

Yes, by consensus, on raw depth. True Drive exposes more parameters than any rival, the parameters are documented properly, and the live telemetry view is the cleanest in the category. The trade-off is that Pit House and Fanalab have caught up on the things most drivers actually need, so the True Drive advantage matters more to the kind of obsessive who wants to tune every effect by hand than to a typical sim racer.

Is it reliable?

+

Yes — Simucube's reputation for reliability and build quality is the strongest in the category and the SC2 line in particular has six years of long-term ownership evidence behind it. The simracingcockpit.gg long-form four-year review of the SC2 Pro is the canonical evidence in the corpus, and the same engineering principles run across the whole SC2 line including the Sport.

Straight from Simucube

Official resources

Compare with

Other bases worth a look

Side-by-side

Compare the Simucube 2 Sport head-to-head

Sources

  1. Simucube Buyer's GuideRichard Baxter · unknowncaptured 2026-04-09
  2. Common Simucube Problems (and their fixes)Richard Baxter · unknowncaptured 2026-04-09
  3. 4-Year Review: Simucube 2 Pro - The Pinnacle of Sim RacingRichard Baxter · unknowncaptured 2026-04-09