directdrivewheels

All bases / Simucube / ultra

Simucube 2 Ultimate

32 Nm of professional-grade direct drive. The Simucube halo product that pro teams and esports facilities buy when nothing else will do.

$3274 In Stock
Simucube 2 Ultimate

The verdict

If you race professionally, run an esports facility, or have an unconstrained budget and want the absolute Simucube halo, buy the Ultimate. Everyone else should stop at the SC2 Pro.

Best for

  • Professional and esports drivers who need the absolute Simucube flagship
  • Sim racing facilities and academies running fleets of high-end rigs
  • Buyers with unconstrained budgets who want the halo product on the box

Not for

  • Anyone shopping with a fixed budget — the SC2 Pro delivers 90% of the experience for considerably less
  • Console drivers — Simucube has no PS5 or Xbox license, full stop
  • PC drivers shopping by feel-per-pound — every value calculation tilts toward the Pro or the Moza R25 Ultra

What it is

The Simucube 2 Ultimate is the absolute top of the Simucube 2 line and one of the most powerful direct drive wheelbases in consumer production. Thirty-two Newton-metres of peak torque from a Granite Devices industrial servo, the same Simucube SQR quick release as the rest of the SC2 range, and True Drive — the genre’s reference tuning software — running it. PC only.

The thing to understand about the Ultimate is who it is for. This is not a base aimed at the typical consumer sim racer. It is the halo product Simucube builds for professional drivers, esports teams, sim racing academies and the small number of consumer customers who want the absolute flagship on the box and have the budget to pay for it. Simucube does not pretend otherwise — the buyer’s guide framing is explicit that the SC2 Pro is the smarter buy for almost everyone, and the Ultimate exists for the customers who specifically need the absolute ceiling.

Who it’s for

You are the right buyer if you race professionally or you run an esports facility. The Ultimate is the base that pro teams and academies standardise on when budget is not the constraint and operational consistency across a fleet of rigs is. It is also the right call if you have an unconstrained personal budget and you want the halo product specifically because it is the halo.

You are the right buyer if you race the cars that actually use 32 Nm of torque — the kind of LMP and Hypercar work at full stiffness where the SC2 Pro at 25 Nm is comfortable but the absolute peaks of the FFB curve still benefit from extra ceiling. There are not many drivers in this category but the Ultimate exists for the ones who are.

You are the wrong buyer if you have a fixed budget. The SC2 Pro delivers 90% of the experience at considerably less money and the Ultimate’s premium over the Pro is hard to justify on raw spec-sheet logic. Every Simucube buyer’s guide and every reviewer in the corpus reaches the same conclusion: buy the Pro unless you specifically need what the Ultimate uniquely delivers.

You are the wrong buyer if you race on a console. Simucube has never licensed any base for PlayStation or Xbox and there is no firmware path that will change that.

You are the wrong buyer if you are shopping by feel-per-pound at the flagship tier. The Moza R25 Ultra costs a fraction of the Ultimate and matches the headline torque-tier label. The Ultimate’s case has nothing to do with the Moza comparison and you have to want what Simucube specifically offers — the SC2 line ownership signal, True Drive depth, the absolute build quality of the Granite Devices motor — for the price to make sense.

In use

Thirty-two Newton-metres of properly-engineered direct drive is the kind of authority you do not actually need but you can feel the moment you drive it. The base is over-built for almost everything most sim racers do, and for the cars where the headroom matters — heavy LMP at full stiffness, Hypercars at the limit of the FFB curve — it stays planted in a way nothing in a lower torque tier can match. The motor is the same Granite Devices industrial servo that built the SC2 line’s reputation, scaled up rather than redesigned, which means the signal smoothness and the long-term reliability story of the SC2 Pro carries straight across.

True Drive is the same software experience as every other SC2 base. The parameter depth is the deepest in the category, the documentation is the cleanest, the live telemetry view is the most useful, and the hardware ceiling is the only thing that changes between the Sport, the Pro and the Ultimate. If you are already comfortable in True Drive on a Pro, you will be at home immediately on the Ultimate.

Build quality is where the Ultimate earns its halo status. The chassis is more substantial than the Pro, the cooling solution is sized for the higher continuous torque, and the whole base feels like the kind of equipment that ends up in professional facilities for a reason. None of this shows up in a one-hour review and most of it shows up in five-year ownership terms.

What to watch out for

The price-to-spec ratio is the obvious thing. On every value calculation the SC2 Pro is the smarter buy for almost everyone, and even the SC2 Pro is not the spreadsheet winner against Moza at the same headline torque tier. The Ultimate’s case has to be its specific use case — professional, fleet, halo — because every other angle is harder to defend.

The SC3 Ultimate exists as the proper successor with newer motor architecture and refined thermal management. If you are buying flagship for a ten-year ownership horizon and have the budget, the SC3 Ultimate is probably the safer bet. The SC2 Ultimate stays in the catalogue beneath it at a lower price, which is the right call — the SC2 hardware has not been outclassed and the lower entry price is the reason to choose it specifically.

There is no console route. None. The Ultimate is PC only and there is no firmware path that will change that.

Verdict

If you race professionally, run an esports facility, or specifically need the absolute Simucube flagship for reasons that go beyond a value calculation, buy the Ultimate. Nothing else in the category combines this much torque with this much build quality and this much software depth.

If you have a fixed budget and you are comparing Simucube bases against each other, buy the SC2 Pro instead. It is the smarter buy for almost everyone.

If you are buying flagship for a ten-year horizon and have the budget for the newest hardware, look at the SC3 Ultimate.

If you race on a console, Simucube has nothing for you.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

"The Ultimate is the halo. It's the base professional teams and esports facilities buy when nothing else will do, and it's a base most sim racers will never need. The SC2 Pro is the smarter buy for almost everyone."

Richard Baxter

Cross-range Simucube buyer's guide on simracingcockpit.gg, frames the Ultimate as a professional-tier halo product rather than a recommendation for normal consumers.

Source ↗
Independent

FFB settings for Simucube 2 Ultimate

Community-sourced profiles per sim, with confidence ratings and the original sources. Use these as a starting point, then tune by feel.

Filter sims:
iRacing 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
90
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
10
Friction
10
Inertia
15
Static Force Reduction
0
Ultra Low Latency Mode
7
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Strength
47
Wheel Force (Nm)
32
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Same TrueDrive base as Pro but with Wheel Force set to 32Nm. The Ultimate's extra headroom means you can run higher in-sim Strength without clipping. Most Ultimate owners run 90% Overall as the full 32Nm is extreme for extended use.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
4
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Strength
40
Wheel Force (Nm)
32
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Maximum detail with full 32Nm available. The Ultimate's superior slew rate means it handles Recon 1 better than the Sport. Be cautious - 32Nm with no filtering can be physically dangerous in crash situations. Safety first.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
70
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
18
Friction
12
Inertia
20
Static Force Reduction
12
Ultra Low Latency Mode
5
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Strength
42
Wheel Force (Nm)
32
Damping
5
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Ultimate at 70% Overall gives roughly 22Nm peak - still very strong but manageable for long stints. Higher static force reduction than Pro because the Ultimate's constant forces can be exhausting over time.

ACC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
45
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
5
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Gain
40
Minimum Force
0
Dynamic Damping
100
Road Effects
10
Frequency (Hz)
400
Steer Lock
900

Ultimate at 45% gives ~14Nm which is ideal for ACC GT3 cars. The low filtering approach works best with the Ultimate's superior motor quality. Less is more with this wheelbase.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
50
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
0
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Gain
25
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
400
Steer Lock
900

Zero filtering on the Ultimate gives the most detailed ACC experience possible. In-game gain at 25% keeps forces in a communicative range without clipping.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
35
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
12
Friction
10
Inertia
5
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Gain
45
Minimum Force
0
Dynamic Damping
100
Road Effects
5
Frequency (Hz)
400
Steer Lock
900

Ultimate at 35% gives ~11Nm - very comfortable for long stints while retaining excellent detail thanks to the motor quality.

Assetto Corsa 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
48
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0.55
Damping
10
Friction
5
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
60
Filter
0
Minimum Force
0
Kerb Effects
25
Road Effects
20
Slip Effects
10
ABS Effects
15
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Ultimate at 48% gives ~15Nm. SimRacingSetup recommends 45-50% range for the Ultimate in AC.

High Detail (Pro Setup)

weak

detail

Wheelbase

Overall Strength
55
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
0
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
50
Filter
0
Minimum Force
0
Kerb Effects
15
Road Effects
10
Slip Effects
15
ABS Effects
10
Enhanced Understeer Effect
OFF
Gyroscopic Effect
150

Raw detail from the Ultimate. No filtering whatsoever.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Overall Strength
38
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0.55
Damping
15
Friction
10
Inertia
5
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
55
Filter
5
Minimum Force
0
Kerb Effects
20
Road Effects
15
Slip Effects
10
ABS Effects
10
Enhanced Understeer Effect
OFF
Gyroscopic Effect
50

Ultimate at 38% is ~12Nm. Comfortable for extended sessions.

AMS2 3 profiles

Balanced (Community Consensus)

moderate-strong

Balanced

Wheelbase

Overall Strength
30
Reconstruction Filter
1
Torque Bandwidth Limit
2200
Slew Rate Limit
0.21
Damping
8
Friction
4
Inertia
3
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
40
Volume
50
Tone
50
FX
50
Damping
50
Low Speed Damping
50

Ultimate at 30% gives ~10Nm, matching the AMS2 target. Scaled from Sport wiki settings with reduced filtering to suit the Ultimate's motor quality. [Research update 2026-03-25: Best data of the five sims. morOSWer (Reiza forum regular + GD community member) provides authoritative guidance. Key insight: use in-game Damping not TD Damping - this is Reiza's recommended approach. Default+ is the standard profile going forward. 900 DOR. Coach Dave provides ranges. Multiple corroborating sources.]

High Detail (Pro Setup)

moderate-strong

detail

Wheelbase

Overall Strength
35
Reconstruction Filter
1
Torque Bandwidth Limit
2200
Slew Rate Limit
0.21
Damping
2
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
35
Volume
55
Tone
60
FX
40
Damping
30
Low Speed Damping
30

Minimal filtering on the Ultimate for raw AMS2 feel. [Research update 2026-03-25: Best data of the five sims. morOSWer (Reiza forum regular + GD community member) provides authoritative guidance. Key insight: use in-game Damping not TD Damping - this is Reiza's recommended approach. Default+ is the standard profile going forward. 900 DOR. Coach Dave provides ranges. Multiple corroborating sources.]

Endurance (Low Fatigue)

moderate-strong

Endurance

Wheelbase

Overall Strength
22
Reconstruction Filter
2
Torque Bandwidth Limit
2200
Slew Rate Limit
0.21
Damping
12
Friction
8
Inertia
8
Static Force Reduction
12
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
0

In-sim

Gain
50
Volume
45
Tone
40
FX
40
Damping
60
Low Speed Damping
60

Ultimate at 22% is ~7Nm. Very manageable for long stints. [Research update 2026-03-25: Best data of the five sims. morOSWer (Reiza forum regular + GD community member) provides authoritative guidance. Key insight: use in-game Damping not TD Damping - this is Reiza's recommended approach. Default+ is the standard profile going forward. 900 DOR. Coach Dave provides ranges. Multiple corroborating sources.]

Le Mans Ultimate 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Overall Strength
100
Reconstruction Filter
4
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
15
Friction
10
Inertia
10
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
35
Force Smoothing
5
Damping
0
Spring
0
Steering Torque Sensitivity
100

Same TrueDrive as Pro but with lower Force Factor to account for the 32Nm peak. Force Factor 35 gives ~11Nm.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
2
Torque Bandwidth Limit
2200
Slew Rate Limit
2
Damping
8
Friction
5
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
30
Force Smoothing
2
Damping
0
Spring
0
Steering Torque Sensitivity
100

Less filtering for detail. Force Factor 30 keeps things controlled.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
80
Reconstruction Filter
5
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
22
Friction
15
Inertia
15
Static Force Reduction
8
Ultra Low Latency Mode
15
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
30
Force Smoothing
12
Damping
0
Spring
0
Steering Torque Sensitivity
100

Ultimate at 80% is ~25.6Nm peak but heavily filtered for comfort. Force Factor 30 keeps it manageable.

RaceRoom 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
45
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
3
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Feedback Intensity
50
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
50

Ultimate at 45% gives ~14Nm. Minimal filtering. [Research update 2026-03-25: RaceRoom added official SC2 presets in April 2020 (Sport/Pro/Ultimate). Community finds built-in presets decent but not perfect. Nicsos123 custom profile is the gold standard with 309 downloads. Andrew_WOT's adjustments (Rack Factor 30, Understeer 25) are endorsed by Bram Hengeveld (RaceDepartment/Overtake.gg founder).]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
50
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
0
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Feedback Intensity
40
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
25

Zero filtering on the Ultimate. [Research update 2026-03-25: RaceRoom added official SC2 presets in April 2020 (Sport/Pro/Ultimate). Community finds built-in presets decent but not perfect. Nicsos123 custom profile is the gold standard with 309 downloads. Andrew_WOT's adjustments (Rack Factor 30, Understeer 25) are endorsed by Bram Hengeveld (RaceDepartment/Overtake.gg founder).]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
35
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
12
Friction
8
Inertia
5
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Feedback Intensity
50
Smoothing
5
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
50

Comfortable at ~11Nm. [Research update 2026-03-25: RaceRoom added official SC2 presets in April 2020 (Sport/Pro/Ultimate). Community finds built-in presets decent but not perfect. Nicsos123 custom profile is the gold standard with 309 downloads. Andrew_WOT's adjustments (Rack Factor 30, Understeer 25) are endorsed by Bram Hengeveld (RaceDepartment/Overtake.gg founder).]

Dirt Rally 2.0 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
45
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
12
Friction
8
Inertia
8
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Self Aligning Torque
120
Wheel Friction
50
Tyre Friction
80
Suspension
80
Collision
80
Soft Lock
ON

Ultimate at 45% is ~14Nm. Plenty for rally. [Research update 2026-03-25: Extensive 174-reply Granite Devices thread with multiple detailed profiles. DR2 FFB is universally criticised but these are the best available community settings. Mika (Granite Devices team) confirms DR2 tarmac FFB is limited by game engine. Key tips: use TD strength for overall gain, 540 DOR, higher Recon filter (3-4) to smooth harsh effects.]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
50
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
5
Friction
3
Inertia
3
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Self Aligning Torque
130
Wheel Friction
40
Tyre Friction
90
Suspension
90
Collision
70
Soft Lock
ON

Higher detail with less filtering. [Research update 2026-03-25: Extensive 174-reply Granite Devices thread with multiple detailed profiles. DR2 FFB is universally criticised but these are the best available community settings. Mika (Granite Devices team) confirms DR2 tarmac FFB is limited by game engine. Key tips: use TD strength for overall gain, 540 DOR, higher Recon filter (3-4) to smooth harsh effects.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
35
Reconstruction Filter
4
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
18
Friction
12
Inertia
12
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Self Aligning Torque
100
Wheel Friction
40
Tyre Friction
70
Suspension
70
Collision
60
Soft Lock
ON

~11Nm for comfortable rally sessions. [Research update 2026-03-25: Extensive 174-reply Granite Devices thread with multiple detailed profiles. DR2 FFB is universally criticised but these are the best available community settings. Mika (Granite Devices team) confirms DR2 tarmac FFB is limited by game engine. Key tips: use TD strength for overall gain, 540 DOR, higher Recon filter (3-4) to smooth harsh effects.]

EA WRC 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Overall Strength
45
Reconstruction Filter
2
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
10
Friction
6
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Vibration & Feedback Scale
80
Self Aligning Torque
100
Wheel Friction
50
Tyre Friction
70
Suspension Feedback
80
Collision
70
Ground Surface
80
Soft Lock
ON

Ultimate at 45% gives ~14Nm for rally. [Research update 2026-03-25: 147-reply Granite Devices thread. Mika (GD team) confirms EA WRC shares DR2 FFB engine. Andrew_WOT provides detailed settings. Key discovery: DI Friction is used by the game and must not be disabled in TrueDrive. Community recommendation to start from DR2 profile. TrueDrive online profile 'ULTIMATE RALLY FFB' available.]

High Detail (Pro Setup)

moderate

detail

Wheelbase

Overall Strength
50
Reconstruction Filter
1
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
3
Friction
0
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Vibration & Feedback Scale
90
Self Aligning Torque
110
Wheel Friction
40
Tyre Friction
80
Suspension Feedback
90
Collision
60
Ground Surface
90
Soft Lock
ON

Raw detail on the Ultimate. [Research update 2026-03-25: 147-reply Granite Devices thread. Mika (GD team) confirms EA WRC shares DR2 FFB engine. Andrew_WOT provides detailed settings. Key discovery: DI Friction is used by the game and must not be disabled in TrueDrive. Community recommendation to start from DR2 profile. TrueDrive online profile 'ULTIMATE RALLY FFB' available.]

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Overall Strength
35
Reconstruction Filter
3
Torque Bandwidth Limit
Unlimited
Slew Rate Limit
0
Damping
16
Friction
10
Inertia
10
Static Force Reduction
5
Ultra Low Latency Mode
0
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Vibration & Feedback Scale
65
Self Aligning Torque
85
Wheel Friction
40
Tyre Friction
60
Suspension Feedback
65
Collision
55
Ground Surface
65
Soft Lock
ON

Comfortable ~11Nm for long rally sessions. [Research update 2026-03-25: 147-reply Granite Devices thread. Mika (GD team) confirms EA WRC shares DR2 FFB engine. Andrew_WOT provides detailed settings. Key discovery: DI Friction is used by the game and must not be disabled in TrueDrive. Community recommendation to start from DR2 profile. TrueDrive online profile 'ULTIMATE RALLY FFB' available.]

rFactor 2 3 profiles

Balanced (Community Consensus)

weak-moderate

Balanced

Wheelbase

Overall Strength
100
Reconstruction Filter
3
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
12
Friction
8
Inertia
5
Static Force Reduction
0
Ultra Low Latency Mode
15
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
32
Force Smoothing
5
Steering Torque Sensitivity
50
Minimum Torque
0

Ultimate at 100% with Force Factor 32 gives ~10Nm. [Research update 2026-03-25: 935-reply mega-thread but settings vary wildly due to per-car variability. Mika's official JSON files (607 downloads) are essential baseline. Higher Recon filter (4+) needed to combat grainy FFB. Per-car multiplier is mandatory. rF2 FFB consistency is the worst of all sims covered here.]

High Detail (Pro Setup)

weak-moderate

detail

Wheelbase

Overall Strength
100
Reconstruction Filter
2
Torque Bandwidth Limit
2200
Slew Rate Limit
2
Damping
5
Friction
3
Inertia
0
Static Force Reduction
0
Ultra Low Latency Mode
20
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
28
Force Smoothing
2
Steering Torque Sensitivity
50
Minimum Torque
0

Less filtering for detail. [Research update 2026-03-25: 935-reply mega-thread but settings vary wildly due to per-car variability. Mika's official JSON files (607 downloads) are essential baseline. Higher Recon filter (4+) needed to combat grainy FFB. Per-car multiplier is mandatory. rF2 FFB consistency is the worst of all sims covered here.]

Endurance (Low Fatigue)

weak-moderate

Endurance

Wheelbase

Overall Strength
80
Reconstruction Filter
5
Torque Bandwidth Limit
2200
Slew Rate Limit
2.8
Damping
20
Friction
12
Inertia
10
Static Force Reduction
8
Ultra Low Latency Mode
10
DirectInput Damping
0
DirectInput Friction
0
DirectInput Spring
100

In-sim

Force Factor
28
Force Smoothing
12
Steering Torque Sensitivity
50
Minimum Torque
0

Comfortable for endurance. [Research update 2026-03-25: 935-reply mega-thread but settings vary wildly due to per-car variability. Mika's official JSON files (607 downloads) are essential baseline. Higher Recon filter (4+) needed to combat grainy FFB. Per-car multiplier is mandatory. rF2 FFB consistency is the worst of all sims covered here.]

Settings collated from simracingcockpit.gg's DD wheel settings guide. 207 wheelbase/sim combos in the source dataset.

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Simucube 2 Ultimate vs Simucube 2 Pro — is the Ultimate worth it?

+

Only if you race professionally or you have an unconstrained budget. The Ultimate has 32 Nm of peak torque against the Pro's 25, a more substantial chassis, and a higher motor specification. For most sim racers — including most serious sim racers — the Pro delivers 90% of the experience at considerably less money, and the headroom the Ultimate offers above 25 Nm is in territory most consumer setups never visit. The SC2 Pro is the smarter buy for everyone except the kind of customer the Ultimate was actually built for.

Who actually buys the Ultimate?

+

Professional drivers, esports teams, sim racing academies and high-end facilities running fleets of identical rigs where standardising on the absolute flagship makes operational sense. Also a small number of consumer customers with unconstrained budgets who want the halo product on the box. It is not a base aimed at typical sim racers and Simucube does not pretend otherwise.

Does it work on PS5 or Xbox?

+

No. Simucube has never licensed any base for PlayStation or Xbox. The Ultimate is PC only. There is no firmware route to add console support.

How does it compare to the Simucube 3 Ultimate?

+

The SC3 Ultimate is the proper successor — newer motor, refined thermal management, updated electronics. The SC2 Ultimate stays in production beneath it at a lower price. If you are buying flagship for a ten-year ownership horizon and have the budget, the SC3 Ultimate is the safer bet. If you specifically want the proven SC2 architecture at a lower entry price, the SC2 Ultimate is still in the catalogue and still the most powerful base in the SC2 line.

What software does it use?

+

True Drive — the same tuning environment that runs across the entire Simucube 2 line. The Ultimate exposes the same parameter set as the Sport and the Pro, the documentation is the same, and the live telemetry view is the same. What changes between the bases is the hardware ceiling, not the tuning experience.

Is the price actually justified?

+

On the spec sheet alone, no — the value calculation against the SC2 Pro is unforgiving and the Moza R25 Ultra is meaningfully cheaper for the same headline torque tier. The Ultimate's case is the build quality, the long-term reliability of the SC2 line at this torque, and the simple fact that for some buyers the absolute flagship is the only acceptable answer. If those reasons matter to you, the price is the price. If they do not, buy the Pro.

Straight from Simucube

Official resources

Compare with

Other bases worth a look

Side-by-side

Compare the Simucube 2 Ultimate head-to-head

Sources

  1. Simucube Buyer's GuideRichard Baxter · unknowncaptured 2026-04-09
  2. 4-Year Review: Simucube 2 Pro - The Pinnacle of Sim RacingRichard Baxter · unknowncaptured 2026-04-09
  3. Common Simucube Problems (and their fixes)Richard Baxter · unknowncaptured 2026-04-09