directdrivewheels

All bases / MOZA Racing / Mid-range

MOZA R12 V2 Wheel Base

12Nm of well-engineered direct drive at the price of a base-tier wheelbase. The mid-tier value pick that made the rest of the market sit up.

$399 - $429 In Stock
MOZA R12 V2 Wheel Base
Peak torque
12 Nm
Value
$33 /Nm
DDW score
3.9 /5

The verdict

Still the smartest 12Nm buy on PC, and the V2 refresh adds a 21-bit encoder, better thermals and the NexGen 4.0 algorithm without raising the price.

Best for

  • PC drivers stepping up from a Logitech G29/T300 who want the full mid-tier feel
  • Anyone shopping for the best feel-per-dollar in 2026
  • Buyers who plan to grow into the wider Moza catalogue (rims, pedals, handbrake)

Not for

  • PlayStation drivers, Moza has no PS license on any current base
  • Drivers who want > 12Nm headroom for heavy formula or LMP cars
  • Anyone who wants brand-mixed rims without QR adapters

Rubric readout

14 reviews, weighted 7-axis

3.9/5

FFB Fidelity 4.0
Value 4.5
Reliability 4.0
Build Quality 4.0
Ecosystem 4.0
Software 3.5
Compatibility 3.0

Scored 0-5, weighted composite

What it is

The R12 is the base I keep coming back to. I’ve run it on my own rig, and having already tested the R3 and R5 below it, it’s my favourite of the Moza line-up: 12 Nm of peak torque, a compact aviation-grade aluminium chassis, the standard Moza quick release, and Moza’s NexGen 4.0 force feedback. PC out of the box; Xbox only if you pair it with Moza’s licensed ESX rim (the rim does the licensing work, not the base), and there’s no PlayStation route at all.

The “V2” changes are more than cosmetic. Same 12 Nm motor, same chassis, but they do real work: a 21-bit magnetic encoder where the V1 had 15-bit (that’s the part that sharpens the fine detail), a carbon-fibre-wrapped rotor to manage the heat, iRacing 360 Hz support, and the NexGen 4.0 firmware. If you already own a V1 it’s an incremental step, not a reason to sell up and rebuy. If you’re buying new today it’s the only R12 worth ordering, and right now it’s down to $399 (about £315) from $469 which, for what you get, is faintly ridiculous.

Who it’s for

You’re the right buyer if you’re stepping up from a Logitech G29, a Thrustmaster T300, or any belt or gear drive base that’s started to feel like it’s holding you back. In my opinion the jump from belt to direct drive is the single biggest feel upgrade in sim racing, and the R12 lands you right in the sweet spot: enough torque to lean on a heavy GT car, not so much that it walks off the desk. Bolting it to my rig was a breeze, though at 7.5 kg it’s no featherweight (a flimsy desk clamp will feel it), so mount it to something solid.

You’re the right buyer if you shop by feel-per-pound. At $399 (about £315) I can’t point you at another 12 Nm base that gives you as much. The Simagic Alpha EVO is more refined; the Fanatec ClubSport DD is pricier. Neither beats the R12 on the spreadsheet, and the spreadsheet is what matters when it’s your money.

You’re the wrong buyer if you race on PlayStation. Moza has no PS licence and no firmware trick around it, so buy a Fanatec Gran Turismo DD Pro instead. Xbox drivers have a narrow door open through the licensed ESX rim, but the rim does the work, not the base. And if you spend your evenings in heavy formula or LMP at full stiffness, the extra headroom of the R16 V2 is worth the step up, that’s where I’d feel the R12 start to run out.

In use

Setup is basically a non-event, which is half the appeal. Plug it in, install Pit House, run the firmware, and I was on track inside a quarter of an hour. On the default profile it felt natural straight away across iRacing, Assetto Corsa and rFactor 2.

What I keep coming back to is the kerb resolution. Bumps and undulations come through cleanly, and the kerbs at speed are crisp enough that you can pick out the high and low points of individual ribs at 200 kph. That’s what a properly set-up 12 Nm base does to your sense of the car, and the R12 holds it lap after lap. Oversteer and the main cornering loads arrive without interference, and the signal from the base to my hands stays clean.

The one thing that ended up on my notepad, and it’s the same one I flagged in my long-term review, was understeer on Assetto Corsa: it doesn’t come through as clearly as I’d like, so you end up leaning on what you see and hear more than on what the wheel’s telling you. Not ideal on a surface where feel is the whole point. Bumping AC’s slip value to 50 or higher helps, though it’s not a perfect fix, and in iRacing and rFactor 2 I’ve never had the same issue.

The 12 Nm ceiling is real, and you’ll find it if you go looking. Push a heavy LMP or a high-downforce single-seater at full FFB and the motor runs out of authority in the biggest peaks. For road cars, GT3 and touring cars, which is where most of us spend our time, that ceiling sits comfortably above where you drive.

What to watch out for

The QR is the obvious one. Moza’s quick release is fast and solid, but it’s proprietary, so once you’ve bought Moza rims you’re in the ecosystem unless you pay for an adapter. Fanatec, Simucube and Simagic all pull the same trick, of course, so it’s a sim-racing problem more than a Moza one, but plan your rim collection before you commit.

Pit House used to be the soft spot of the brand. It isn’t any more - to my mind it’s now one of the better companion apps out there: clean layout, no buried menus, and you can set per-title profiles so your AC and iRacing settings load themselves. It’s still not quite as deep as Simucube’s True Drive, which is the gold standard, but that gap only matters if you want to tune every parameter by hand.

On reliability, I never had a single issue with mine, and the 16-pole carbon-wrapped rotor kept its head under sustained load where cheaper motors cook. That said, I’m one rig, and to be fair the wider owner picture is “mostly reliable” rather than “bulletproof”: there are scattered reports of dud quick releases, rim thumbstick failures, rattles under hard load and slow support when something does go wrong. Buy from a retailer with a proper returns policy and you’ve covered the downside.

Where it sits in 2026

The R12 V2 sits in the most competitive tier of the direct-drive market and the answer to “what should I buy” depends on what you weight more: feel, kit, or platform.

Against the Simagic Alpha EVO 12, the R12 V2 is in my opinion the value pick and the Alpha EVO is the refinement pick. I’ve really found that Simagic’s active cooling and 5-pole servo produce a slightly smoother signal in long stints, especially when my sim room’s getting hot. But the R12 lands around $90-100 (£70-80) less and opens up the deeper Moza catalogue, rims, pedals, handbrake and dashboards, above it. If you’re doing long iRacing endurance stints I’d lean Simagic; for shorter GT3 and rally sessions where kit-per-pound matters, I’d take the R12.

Against the Fanatec ClubSport DD at $699.99 (about £560), the R12 is the PC value play and the Fanatec is the ecosystem play. The Fanatec brings the wider wheel catalogue and the QR2 standard; the R12 wins on price by a wide margin. PC-only with no rims yet, I’d spend the R12 money. Already invested in Fanatec rims, or after Xbox flexibility, and the ClubSport makes more sense.

The in-house question is the R16 V2: about $270 (£215) more for an extra 4 Nm. For most of us that’s overspending, 12 Nm covers any road car, any GT3 and most of LMU’s prototype field. I’d only step up if you’re regularly at full stiffness in the heaviest formula or hypercar setups.

Verdict

If you race on PC and you’re spending up to around $760 (£600), buy the R12 V2. It’s my favourite of the Moza line-up, and the price it’s sitting at right now makes the decision easy.

If you can stretch the budget and you want the last few percent of refinement, look hard at the Simagic Alpha EVO 12. If $399 is already the ceiling, the R9 V3 is the step down that still makes sense.

And if you race on PlayStation, this one isn’t for you and never will be - there’s no firmware coming to change that. On Xbox you can get there through the ESX rim, though Fanatec is still the cleaner default. Whatever you settle on, get it bolted to something solid and go find some kerbs to lean on. I’ll see you out on track.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

5 videos · 3 quotes

MOZA R12 V2 DD Base Full Review

MOZA Racing · 2025

Owner report
"You feel every bump and every undulation. Kerbs are crisp to the point where you feel the high and low points of each rib even when you're going 200kph."

Laurence Dusoswa

Long-form R12 review, 2024

Source ↗
Independent
"For less than €1,000 you can get this wheelbase and steering wheel. MOZA has raised the bar with this."

Laurence Dusoswa

Value verdict, R12 + KS bundle

Source ↗
Independent
"Moza's marketing will tell you it's for 'superior thermal management' and 'sustained performance'. What they won't tell you is the actual engineering behind it."

Richard Baxter

Long-form scepticism of Moza's carbon-fibre wrapped rotor marketing claims; useful counterweight to the otherwise positive review consensus.

Source ↗
Independent

Owner reports

What owners say about mozaracing.com

3.7/5 ★★★★☆ from 493 reviews of mozaracing.com on Trustpilot
  • ★★★☆☆ 2026-07-22

    Quality Produict VERY slow shipping

    Moza products are high quality as far as I can tell. Very well made and tough. However they need to realize customer service is part of the business of selling products. Shipping delays are rediculous. Made an order 10 days ago and some items have yet to be mailed out or even have a shipping expectation date. No answer from the company when I asked when it would be shipped.

    Jonathon Palculict

  • ★☆☆☆☆ 2026-03-05

    Order From A Dealer Instead

    I ordered a Moza R12 direct from Mozaracing.com on 17/02/2026. I understand that the Chinese new year was taking place during this period, but on their website it stated that the item would dispatch in 3 days from their UK warehouse and I should allow 3-7 business days for delivery, so I waited. On the 19th the DPD tracking updated to show 'label created', I contacted them on the 27th asking where my order was as the tracking hadn't updated. It took them 3 days to respond and tell me that the item has been dispatched and that they would expedite the delivery. I then contacted them again a few

    Nathan Hill · mentions this wheelbase

  • ★☆☆☆☆ 2026-07-28

    scumbags/scammers

    nothing wrong with the product, great quality. BUT i bought the moza r5 racing bundle on 02.06.2026 for 409 euros. i bought the moza sr-p lite pedals on 13.06.2026 for 47 euros. then, in july of 2026 they release the moz r5 PRO racing bundle for ONLY 10 euros more. i cannot refund my purchases anymore (although ive used them less than a hundred hours). i cannot swap out my r5 for the r5 pro. they definitely couldve atleast let us know a month or a few before releasing the straight up better version, or offered a swap/return. i would consider them a bad company because of that. so far i havent

    aigar vainaru

Platform rating shown as published by Trustpilot, captured 2026-08-01. Our own score is the rubric above - the two measure different things.

Under the hood

Specifications, in plain English

Peak torque
12 Nm
mid-tier - closer to a real GT car at the limit, fine for most sims

FFB settings for MOZA R12 V2 Wheel Base

Community-sourced profiles per sim, with confidence ratings and the original sources. Use these as a starting point, then tune by feel.

Filter sims:
iRacing 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
35
Inertia
0
Speed Damping
60
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
49
Wheel Force (Nm)
12
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Identical to R12 V1. V2's slanted-pole motor may feel slightly smoother but settings are the same. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
20
Inertia
0
Speed Damping
40
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
55
Wheel Force (Nm)
12
Damping
0
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Identical to R12 V1 detail profile.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
45
Inertia
0
Speed Damping
70
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Strength
50
Wheel Force (Nm)
12
Damping
10
Min Force
0
Use Linear Mode
ON
Reduce Force When Parked
ON

Identical to R12 V1 endurance profile.

ACC 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
90
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
40
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
85
Minimum Force
0
Dynamic Damping
100
Road Effects
0
Frequency (Hz)
400
Steer Lock
480

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. R12 shares Pit House settings with R9 for ACC. In-game Gain slightly lower at 85% since R12 has more torque. R12 V1 slotted-pole motor handles ACC's GT3 forces well. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
85
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
130
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
25
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
80
Minimum Force
0
Dynamic Damping
70
Road Effects
0
Frequency (Hz)
400
Steer Lock
480

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Lower Gain than R9 detail profile. R12 delivers more force per percentage point.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
75
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
55
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
70
Minimum Force
0
Dynamic Damping
130
Road Effects
0
Frequency (Hz)
333
Steer Lock
480

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. R12's 12Nm means lower percentages still deliver solid force for endurance.

Assetto Corsa 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
93
Road Sensitivity
9
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
150
Equalizer (High Frequency)
100
Spring
0
Damper
50
Inertia
0
Speed Damping
20
Torque Limit
90
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
70
Filter
0
Minimum Force
0
Kerb Effects
15
Road Effects
15
Slip Effects
10
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Moza groups R9/R12 together for AC settings. Gain slightly lower at 70% since R12 has more torque. Same Pit House settings as R9. | YouTube: GamerMuscle detailed AC FFB guide. EQ: 100Hz=0, 60Hz=50, low freq=100. Output Real Forces=12Nm in CSP FFB tweaks. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
95
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
160
Equalizer (High Frequency)
90
Spring
0
Damper
35
Inertia
0
Speed Damping
10
Torque Limit
95
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
65
Filter
0
Minimum Force
0
Kerb Effects
20
Road Effects
20
Slip Effects
15
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
100

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Lower Gain for R12 due to higher torque output.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
80
Spring
0
Damper
55
Inertia
0
Speed Damping
40
Torque Limit
80
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
60
Filter
5
Minimum Force
0
Kerb Effects
10
Road Effects
10
Slip Effects
8
ABS Effects
0
Enhanced Understeer Effect
OFF
Gyroscopic Effect
80

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. R12 endurance - lower percentages than R9 since 12Nm base.

AMS2 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
50
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
60
Volume
50
Tone
50
FX
5
Damping
0
Low Speed Damping
0

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Same Pit House settings as R9. In-game Gain reduced to 60% to account for R12's extra torque. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
30
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
55
Volume
55
Tone
55
FX
10
Damping
0
Low Speed Damping
0

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Inferred from R9 detail profile with Gain adjusted for R12 torque.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
60
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Gain
50
Volume
45
Tone
45
FX
3
Damping
5
Low Speed Damping
0

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Inferred from R9 endurance with lower Gain for R12.

Le Mans Ultimate 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
40
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
75
Force Smoothing
3
Damping
0
Spring
0
Steering Torque Sensitivity
100

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Source data: R12 FFB Strength 75% in-game, Smoothing 3, Collision 90. Lower Force Factor than R9 because R12 has more torque. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

moderate

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
25
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
70
Force Smoothing
1
Damping
0
Spring
0
Steering Torque Sensitivity
100

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Lower Force Factor than R9 detail. R12 delivers more torque per percentage.

Endurance (Low Fatigue)

moderate

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
55
Torque Limit
80
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
65
Force Smoothing
5
Damping
5
Spring
0
Steering Torque Sensitivity
90

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. R12 endurance for Le Mans 24h type events. Lower Force Factor since 12Nm at 65% still delivers 7.8Nm.

RaceRoom 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
50
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
50
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
30

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Lower FFB Intensity than R9 due to higher torque. RaceRoom requires no special Pit House config. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
30
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
45
Smoothing
0
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
20

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Lower FFB Intensity for detail. Less Damper for sharper response.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
60
Torque Limit
85
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Feedback Intensity
40
Smoothing
5
Minimum Force
0
Spring Effect
0
Damper Effect
0
Understeer Effect
25

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Reduced for long RaceRoom sessions.

Dirt Rally 2.0 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
540
Force Feedback Strength
80
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
30
Inertia
0
Speed Damping
60
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
200

In-sim

Self Aligning Torque
90
Wheel Friction
100
Tyre Friction
100
Suspension
100
Collision
60
Soft Lock
100

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Same Pit House as R9 for DR2.0. SAT slightly lower at 90% since R12 delivers more force. Rally preset in Pit House. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

strong

detail

Wheelbase

Max Angle
540
Force Feedback Strength
85
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
130
Equalizer (High Frequency)
100
Spring
0
Damper
15
Inertia
0
Speed Damping
20
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
100
Wheel Friction
45
Tyre Friction
35
Suspension
110
Collision
85
Soft Lock
ON

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Inferred from R9 detail profile with adjustments for R12 torque.

Endurance (Low Fatigue)

strong

Endurance

Wheelbase

Max Angle
540
Force Feedback Strength
65
Road Sensitivity
5
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
45
Torque Limit
80
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Self Aligning Torque
80
Wheel Friction
25
Tyre Friction
20
Suspension
85
Collision
60
Soft Lock
ON

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. R12 endurance rally - 12Nm at 65% still delivers 7.8Nm.

EA WRC 3 profiles

Balanced (Community Consensus)

strong

Balanced

Wheelbase

Max Angle
1080
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
20
Inertia
0
Speed Damping
0
Torque Limit
100
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
100
Self Aligning Torque
55
Wheel Friction
30
Tyre Friction
15
Suspension Feedback
110
Collision
100
Ground Surface
75
Soft Lock
ON

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Source groups R9 and R12 together. SAT slightly lower at 55% for R12. Same Pit House settings as R9. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
1080
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
100
Spring
0
Damper
15
Inertia
0
Speed Damping
0
Torque Limit
100
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
100
Self Aligning Torque
50
Wheel Friction
50
Tyre Friction
60
Suspension Feedback
100
Collision
85
Ground Surface
85
Soft Lock
ON

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Detail profile with higher friction values for maximum surface information.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
1080
Force Feedback Strength
80
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
30
Inertia
0
Speed Damping
15
Torque Limit
85
Hands Off Protection
OFF
Natural Inertia
ON

In-sim

Vibration & Feedback Scale
80
Self Aligning Torque
45
Wheel Friction
22
Tyre Friction
10
Suspension Feedback
85
Collision
80
Ground Surface
55
Soft Lock
ON

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Reduced for marathon rally sessions on R12.

rFactor 2 3 profiles

Balanced (Community Consensus)

moderate

Balanced

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
8
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
100
Spring
0
Damper
25
Inertia
0
Speed Damping
40
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
100
Force Smoothing
3
Steering Torque Sensitivity
50
Minimum Torque
0

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. CRITICAL: Edit Controller.json - change 'Steering torque capability' to 12 for R12. rF2 FFB requires no special Pit House config per Moza support. | YouTube: FFB EQ is the most powerful Pit House setting. 100Hz=0, 60Hz=30-50, leave low freq alone. Higher strength wheels need more damping/inertia to prevent oscillation.

High Detail (Pro Setup)

weak

detail

Wheelbase

Max Angle
900
Force Feedback Strength
100
Road Sensitivity
10
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
120
Equalizer (High Frequency)
90
Spring
0
Damper
15
Inertia
0
Speed Damping
25
Torque Limit
100
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
90
Force Smoothing
1
Steering Torque Sensitivity
60
Minimum Torque
0

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Lower Force Factor than R9 detail due to higher torque. Set torque capability to 12 in Controller.json.

Endurance (Low Fatigue)

weak

Endurance

Wheelbase

Max Angle
900
Force Feedback Strength
80
Road Sensitivity
7
Equalizer (Low Frequency)
100
Equalizer (Mid Frequency)
100
Equalizer (High Frequency)
80
Spring
0
Damper
35
Inertia
0
Speed Damping
55
Torque Limit
80
Hands Off Protection
ON
Natural Inertia
ON

In-sim

Force Factor
80
Force Smoothing
5
Steering Torque Sensitivity
45
Minimum Torque
0

Identical to R12 V1 settings. V2 has slanted-pole motor (vs V1 slotted-pole) which may feel slightly smoother at low speeds but uses identical Pit House and in-sim settings. Reduced for long rF2 sessions. Set torque capability to 12 in Controller.json.

Settings collated from simracingcockpit.gg's DD wheel settings guide. 207 wheelbase/sim combos in the source dataset.

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Is there a MOZA R12 V3 release date?

+

MOZA has not announced an R12 V3. The R12 V2 is the current model - $399 direct from mozaracing.com (about ~£315 at FX) as of July 2026 - and the V2 revision only landed in 2025, so a V3 would be unusually quick by MOZA's refresh cadence. If one is announced we will cover it here.

What's different in the MOZA R12 V2 compared to the V1?

+

More than a cosmetic refresh. Same 12Nm motor and same chassis, but the V2 ships with a 21-bit magnetic encoder (the V1 was 15-bit), a carbon fibre wrapped rotor for thermal management, the NexGen 4.0 force-feedback algorithm and support for iRacing's 360Hz mode. If you already own a V1 the upgrade is incremental, but if you're buying new today the V2 lands at the same price as the V1 and is the obvious pick.

Source: amstudio, V1 vs V2 comparison ↗

Is the MOZA R12 V2 worth the extra money over the R9 V3?

+

Yes, for most buyers. The jump from 9Nm to 12Nm is the kind of difference you can feel in your hands within a session, especially in heavier cars. The R9 V3 is the better pick if you're price-sensitive and race mostly road cars or GT3, but if your budget can stretch to the R12 V2, it's the more convincing 'last DD upgrade for a long time' buy. Most reviewers who compare the two pick the R12 unless price is the deciding factor.

Source: Simulator Adventures, R9 vs R12 ↗

Does the MOZA R12 V2 work on PS5 or Xbox?

+

PlayStation: no. Moza has no PS license on any current wheelbase, so for PS5 you need a Fanatec Gran Turismo DD Pro instead. Xbox: only if you pair the R12 V2 with Moza's Xbox-licensed ESX steering wheel, the base itself isn't Xbox-licensed, the rim is. PC drivers get the full feature set out of the box with no licensing footnotes.

How does the R12 V2 compare to the Simagic Alpha EVO?

+

The Simagic Alpha EVO range is the R12's most direct rival on PC. Both are 12Nm class, both target the mid-tier value buyer, both have well-regarded software. Simagic typically wins on raw fidelity and signal smoothness in shootouts, Moza wins on price and catalogue breadth (more rims, pedals, handbrakes available off the shelf). If your budget is fixed, the R12 V2 usually gives you more total kit. If you want the best feel per Newton-metre and are happy to pay for it, the Alpha EVO is the more refined base.

What pedals work with the MOZA R12 V2?

+

Any pedals will work, pedals connect to your PC over USB independently of the wheelbase. Most R12 V2 owners pair it with Moza's own SR-P or CRP pedals because the brand integration in Pit House is convenient, but Heusinkveld, Asetek, Simagic and other third-party load cell pedals are fully supported.

Is the MOZA R12 V2 reliable? Are there known issues?

+

The R12 platform has been shipping since June 2023 and the V2 refresh since around March 2025. The long-term ownership signal is mostly positive, but it's not perfect, there are documented owner reports of faulty quick releases, wheel thumbstick failures, rattling under hard load, and the occasional dead unit followed by slow Moza customer support. None of it rises to the level of a brand-defining QC scandal, but it's not unicorn dust either. Buy from a retailer with a good returns policy. Pit House software used to be the brand's weak point but recent updates have closed most of that gap.

What rims fit the MOZA R12 V2?

+

Any Moza wheel rim with the standard Moza quick release fits the R12 V2 directly, that's the GS, KS, RS, ES, FSR, CS, CRP and the rest of the Moza catalogue. Third-party rims (Cube Controls, Ascher, GSI, Simagic) need a Moza-side QR adapter, which adds cost and a small amount of play. If you plan to mix brands, factor the adapter cost into the purchase.

Straight from MOZA Racing

Official resources

Compare with

Other bases worth a look

Side-by-side

The comparisons buyers actually run on the MOZA R12 V2 Wheel Base

See all wheelbase comparisons →

Sources

  1. MOZA R12 & MOZA KS Review and comparisonLaurence Dusoswa · unknowncaptured 2026-04-09
  2. Is it Worth Upgrading? MOZA Racing R12 v2amstudio · unknowncaptured 2026-04-09
  3. MOZA R12 V2 product pageMOZA Racing · unknowncaptured 2026-04-09
  4. Moza's R12 - Why The Marketing Numbers Don't Tell the Whole StoryRichard Baxter · unknowncaptured 2026-04-09
  5. Moza's R12 Review - Enough Torque for a Long Term RelationshipRichard Baxter · unknowncaptured 2026-04-09
  6. Moza FFB settings for iRacing: R5/R9/R12/R16/R21Richard Baxter · unknowncaptured 2026-04-09