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Thrustmaster T598P (5 Nm)

Thrustmaster's Direct Axial Drive base is the cheapest way onto PlayStation-legal direct drive. 5 Nm sounds low, but the overshoot punches above it - and at £349.99 the servo base undercuts the Fanatec GT DD Pro by a clear margin.

$350 In Stock
Thrustmaster T598P (5 Nm)
Peak torque
10 Nm
DDW score
3.3 /5
Quick release
Thrustmaster Direct Drive quick release

The verdict

If you race on PS5 or PS4 and you want real direct drive without Fanatec money, the T598P is the value pick - just go in knowing the 5 Nm ceiling, the tall housing, and the software that is still catching up.

Best for

  • PS5 and PS4 drivers who want licensed direct drive at the lowest price in the tier
  • Owners stepping up from a belt-driven T300 or T248 who want the clean axial feel and the swap-rim quick release
  • Buyers who value the console licence and the price over outright torque or software depth

Not for

  • PC-only buyers, who get more feel-per-pound and deeper software from the Moza R5 at similar money
  • Anyone who wants sustained heavy torque - 5 Nm constant is entry-level, the extra power arrives only as short overshoot bursts
  • Drivers with a compact rig or a low monitor - the housing is tall and sits between you and the screen

Getting real direct drive onto a PlayStation has always meant one name and one price: a Fanatec GT DD Pro, bought at Fanatec money. The T598P is Thrustmaster’s answer, and it comes in from below. Same console licence, a different motor entirely, and a servo base that lands at £349.99 - roughly $425 - against the GT DD Pro’s starting price. The question this base has to answer is not whether 5 Nm is strong. It is whether the cheapest legal route onto PS5 direct drive is a compromise you will regret, or a bargain.

I haven’t had a T598P on my own rig - what follows is distilled from the launch and long-term reviewers I trust, Thrustmaster’s own documentation, and the owner reports that have piled up since the base went on sale.

What it gets right

Start with the thing that actually matters here: the licence. The T598P is officially licensed by Sony and runs on PS5, PS4 and PC. That is a short list to be on. Direct drive on PlayStation is otherwise a Fanatec-only club, so a base that gets you in for £349.99 is doing something almost nothing else does at the price.

The motor is not a marketing rename either. Thrustmaster calls it Direct Axial Drive, and it is a real axial-flux design built with a stator-tech partner, with the magnets aligned on the same axis as the wheel shaft rather than around it. The practical upshot is a motor that produces its torque with less material and, Thrustmaster says, cuts cogging by more than 99 percent. What comes through to your hands is a clean signal, and reviewers who came to it from belt-driven wheels kept landing on the same word: smooth. The feedback arrives without the faint notchiness that firmware has to scrub out of a cheaper radial motor.

Then there is the overshoot. The 5 Nm is constant, but the axial design can briefly push well past it - Thrustmaster quotes +100 percent, so peaks land nearer 10 Nm for the moment you need them. Under normal cornering it feels like the 5 to 6 Nm base it is. Kick the back out, and it bursts into life with a jolt of torque that is genuinely quick to arrive. More than one reviewer found themselves catching slides they would normally have lost, purely because the reaction time is so short. It is not the same as owning ten sustained Newton metres, and the bursts are brief. But as a way to make a low-torque base feel alive, it works.

Worth saying plainly, though: this is still a 5 Nm base. The overshoot flatters it in the moments it fires, and does nothing for the long, loaded corner where a heavier motor keeps pulling.

Build and hardware detail

The first thing you notice is the shape. The axial motor is wide and short rather than long, which makes the housing tall - around 320 mm - and it sits up between you and the screen. On a proper rig with an adjustable monitor that is a non-issue. On a compact cockpit or a desk it is a real one, and reviewers testing it consistently had to raise the monitor or push it back to see the bottom of the picture. Measure before you buy.

Mounting is four bottom bolts, and it does not always line up. At least two reviewers found the base’s own bolt pattern did not match their rig plate, and reached for the metal adapter plate Thrustmaster includes, which has its own holes and sat correctly on rigs the base alone would not. That plate is also the table clamp mount, so if you are running on a desk the clamp comes in the box - pedals on the floor with the supplied carpet grips, and you are racing.

The quick release is Thrustmaster’s new Direct Drive standard, and it is the good kind of upgrade. Lift the lever, slide the rim in, drop it back down, and it holds firm with a clean click. It also carries the on-the-fly platform switching that older Thrustmaster wheels needed a physical switch for. The catch is backward compatibility: older Thrustmaster rims do not fit the new release without an adapter or upgrade kit, at roughly £30 to £35 a wheel, and owners with a shelf of SF1000 and Ferrari rims should price that in before assuming everything carries over.

Round the back sits a 98 W power brick, a USB-C link to the console or PC, and ports for pedals, a shifter or handbrake. One quirk worth knowing: the pedals have to go into the correct, enabled port or the whole base simply will not run - a detail that has cost owners an evening of confused troubleshooting. The little Race Dash screen on top shows gear, speed and flags where the game supports it, and doubles as the settings menu, which on a console is a real help given there is no desktop app to lean on.

The bundle rim, if you buy the full kit rather than the base alone, is the weak spot. It looks fine and the magnetic paddles are crisp, but it is mostly plastic, the button count is thin, and reviewers were blunt about it feeling like a toy next to the base it clips onto. The base itself feels solid and hefty. The rim is where the price shows.

FFB character

The signature of this base is immediacy. Low latency plus the lack of cogging means weight transfer, grip changes and the moment a slide starts all reach your hands fast, with a clarity that reviewers rate as one of the best things about it. The overshoot then layers strength on top in bursts. Together they give the T598P a feeling of speed and reactivity that punches above a plain 5 Nm rating, even if it never feels like a flagship for a whole lap.

Where the consensus turns critical is the middle of the range. The strong overshoot peaks and the clean baseline are both there, but the fine texture in between - the constant chatter of a kerb, subtle road surface - reads as muted next to a Moza or a Fanatec. On iRacing in particular, reviewers struggled to make rumble and texture effects come alive the way they can on rival bases, and kerbs land softer than the raw responsiveness would lead you to expect. Road surface detail fares better than kerbs, oddly, but the pattern holds: this base does the big, fast events brilliantly and the small, sustained ones only adequately.

Sim by sim, the picture looks like this. On PlayStation, Gran Turismo 7 is the natural home, and Thrustmaster has worked with Polyphony directly on it - a later firmware update added official GT7 support, though the game still tends to see the base as a different Thrustmaster wheel in its settings. On PC, the harder sims flatter it: iRacing, rFactor 2 and Le Mans Ultimate feed it a cleaner signal and the base comes alive with detail, even if the very finest kerb texture stays elusive. The Gear Jolt effect, which fires a shock through the wheel on every shift, splits opinion - some reviewers turned it to maximum and could not race without it, others found it exaggerated on slower cars. It is adjustable, which is the point.

The tuning itself happens mostly on the base, through the Race Dash. That is a reasonable choice for a console-first product, but it is fiddlier than a desktop app, and the PC software behind it is thin. There is no telemetry-driven force feedback depth of the kind Moza and Fanatec already ship. Thrustmaster is iterating - the Engine Roar firmware update added engine-rev feedback and telemetry improvements - so the base is better now than at launch. It is still catching up.

Problems owners report - and the fixes

Disconnects are the complaint that comes up most, and Thrustmaster has acknowledged the issue. The cause owners keep landing on is mechanical: the weight and movement of the USB cable slowly works the port connection loose. The fix that keeps coming up is just as mechanical - strap or cable-tie the USB and power cables to your rig so the connector cannot move. Owners who do this report the disconnects stop, and there is now a whole community thread dedicated to the routine. If yours drops out even with the cables locked down, that is a support case and a reason to have bought from a retailer with a clean returns policy.

Heat and fade turn up in the longer-term reports. Run the base hard at high settings and the housing gets warm, and a handful of owners describe the force feedback softening over a long session. It is not universal, and the axial motor runs cooler than a comparable radial design, but it belongs on the ledger if you race two-hour stints.

The pedal port quirk is worth repeating because it catches people out: plug the pedals into the wrong socket and the base will not power up at all. Check the enabled port first if a new unit seems dead.

Then there is the rim and the ecosystem. The stock wheel is cheap, and the answer is to treat the base as the thing you are actually buying and upgrade the rim later - the Thrustmaster add-on catalogue is broad, and the promised Raceline load-cell brake upgrade has now shipped, so the pedals can grow into a proper three-pedal load-cell set. Just remember the older rims need the Direct Drive adapter, which is the recurring sting for existing Thrustmaster owners.

Who should buy it

If you race on a PlayStation and you want real direct drive without paying Fanatec prices, this is the strongest case in the tier, and it is not close. At £349.99 for the base - or £449.99 / $499.99 for the full bundle with rim and pedals - the T598P undercuts the Fanatec GT DD Pro by a clear margin while sitting on the same short list of console-legal bases. The Fanatec answers with more torque headroom, deeper software and the bigger rim catalogue; the Thrustmaster answers with the price and the clean axial feel. On PlayStation, that is usually a budget decision, and the T598P is built to win it.

If you are on PC, the calculation flips. The Moza R5 lands at similar money with more feel-per-pound and a deeper software stack, and it has no console licence to pay for. Thrustmaster’s own T818 gives you 10 Nm and the SF1000 rim line if you want more torque in the family. And if you want sustained weight rather than 5 Nm plus overshoot, the Moza R9 V3 is the honest step up. The T598P’s console licence is worth nothing to a PC-only buyer, and without it the value argument softens.

Don’t buy it expecting flagship torque, or the last word in kerb detail, or software that rivals the PC brands. Buy it because it is the cheapest legal way onto PlayStation direct drive, the axial motor feels clean and quick, and the compromises are mostly in the rim you can replace and the software that is still improving.

So: is the cheapest route onto PS5 direct drive a compromise you will regret? For a console driver buying their first direct drive base, the licence and the price point the same way, and the axial motor is more than a gimmick. The things you give up - a tall housing, a plastic stock rim, thin software and a 5 Nm ceiling that only the overshoot papers over - are the things a PlayStation buyer at this price was always going to give up somewhere.

What the experts say

Reviewer evidence

Quotes and footage from independent and affiliate reviewers, weighted by trust tier.

5 videos · 3 quotes

Thrustmaster T598 Review | Don't Be Fooled...

OC Racing · 2025

Affiliate channel
"There is a clarity in the force feedback which gives a sense you are getting a more pure signal from the game."

GTPlanet

On what the axial-flux motor's lack of cogging actually delivers at the wheel - a cleaner, more immediate signal than a comparable radial direct drive.

Source ↗
Affiliate channel
"I wouldn't buy this bundle if you're a PC user... however if PlayStation is your only route this is certainly a much stronger contender."

OC Racing

The recurring verdict across reviews: on PC the Moza and Fanatec alternatives win, but on PlayStation the T598 platform stands largely alone at the price.

Source ↗
Affiliate channel
"I found myself saving way more slides than I feel like I normally would just because of the instant reaction times."

Traxion

On how the axial motor's low latency and overshoot show up in practice - the wheel reacts fast enough to catch oversteer you might otherwise lose.

Source ↗
Affiliate channel

Owner reports

What owners say about thrustmaster.com

  • ★☆☆☆☆ 2026-07-09

    Products are absolute garbage.

    Products are absolute garbage. Bought my son a T598 for Christmas, it was faulty when he opened it and had to be replaced with a new one which went faulty last month. Support sent out a new power supply, which didn’t fix the issue, so now I’m just being ignored and not getting any responses on my ticket. Just avoid them, the products are flimsy garbage that are not fit for purpose and the support is shocking.

    Stephen

  • ★☆☆☆☆ 2026-07-09

    TCA Boeing yoke sucks.

    Oh my goodness. If I could write a NEGATIVE review I would. I use the TCA Boeing yoke and Jesus Christ. I’ve had it for about 2 years, and just a year ago I put it away standing up. Grabbed it back about 3 months ago and it had insane, I mean INSANE amount of stick drift. I would not even touch the yoke and it moved FULLY left. It genuinely pisses me off so badly it’s not even funny. Doesn’t work at all I tried it in Microsoft flight simulator multiple times and it just does not cooperate with me.

    damani wallace

  • ★☆☆☆☆ 2026-07-04

    Poor quality just about everything.

    Poor quality just about everything. I had ordered myself a HEART controller as I prefer the shape of Xbox controllers, as well as their easy combability with PC games. After struggling with placing the order due to their website being so slow that it would sign me out while I was waiting for things to process multiple times, I finally got my order placed. Their communication on how long it would take to ship was very unclear, telling me that it would be here in "5 to 7 business days," which it did not arrive in that time, I sent an email to support asking if something had happened as I had no

    Daniel

Platform rating shown as published by Trustpilot, captured 2026-07-13. Our own score is the rubric above - the two measure different things.

Under the hood

Specifications, in plain English

Peak torque
10 Nm
mid-tier - closer to a real GT car at the limit, fine for most sims
Motor
Direct Axial Drive (axial-flux motor, ECM PCB Stator Tech), zero-cogging
PSU
98 W
Weight
4.7 kg
Quick release
Thrustmaster Direct Drive quick release
Connectivity
USB-C
Mounting
bottom (4-bolt), desk clamp (included)

Buyer questions

People also ask

Real questions from Google, Reddit and YouTube comments. Answered directly.

Is the T598P the same as the T598?

+

It is the same platform. T598P is Thrustmaster's name for the PS4/PS5/PC version of the T598 (the T598X is the Xbox version), and the Stormforce listing is the base-only servo unit rather than the full bundle. So the Direct Axial Drive motor, the 5 Nm rating and the console licence are identical - you are just buying the base on its own and adding your own rim and pedals.

Does the T598P work on PS5, PS4 and PC?

+

Yes. The T598P is officially licensed by Sony and runs on PS5, PS4 and PC over a single USB-C connection. That console licence is the whole reason to consider it - very few direct drive bases are legal on PlayStation at all, and this is the cheapest of them. If you race on Xbox you need the separate T598X instead.

Is 5 Nm enough on the T598P?

+

For road cars, GT3 and most console racing, yes. The 5 Nm is constant torque, but the axial motor adds up to +100% controlled overshoot, so kerb strikes and slides hit with short bursts closer to 10 Nm. What you do not get is sustained heavy weight - a Moza R9 V3 or a higher base holds more torque through a long corner. For the money and the platform, 5 Nm plus overshoot is a sensible trade.

Thrustmaster T598P vs Fanatec GT DD Pro - which for PlayStation?

+

These are the two PlayStation-legal direct drive options. The Fanatec GT DD Pro bundle starts around $700 / £560 and scales to 8 Nm with a boost kit, with deeper software and the wider Fanatec rim catalogue. The T598P base is £349.99 (about $425), and the full bundle is £449.99 / $499.99 - a clear saving. Reviewers give Fanatec the edge on ecosystem and torque headroom, and the T598 the win on price. On PlayStation, budget usually settles it.

Does the T598P disconnect, and how do you fix it?

+

Disconnects are the most common owner complaint, and Thrustmaster has acknowledged them. The fix that keeps coming up is mechanical: strap or cable-tie the USB and power cables to your rig so the weight and movement of the cable cannot work the port loose. Owners who do this report the problem disappears. On PC, keep the firmware current through My Thrustmaster Panel.

Is the T598P software any good?

+

It is the weakest part of the package. You tune most settings on the base itself through the Race Dash screen, which makes sense for console use but is fiddlier than a desktop app, and the PC software (My Thrustmaster Panel) is basic next to Moza's Pit House or Fanatec's Fanalab. It is improving through firmware - the Engine Roar update added engine-rev feedback and telemetry - but telemetry-driven force feedback depth is still not at the level of the PC-focused brands.

Straight from Thrustmaster

Official resources

Compare with

Other bases worth a look

Side-by-side

The comparisons buyers actually run on the Thrustmaster T598P (5 Nm)

All 29 Thrustmaster T598P (5 Nm) comparisons →

Sources

  1. T598 Servo Base official product pageThrustmaster · unknowncaptured 2026-07-13
  2. T598 (PlayStation / PC) official product pageThrustmaster · unknowncaptured 2026-07-13
  3. T598 (PS4/PS5/PC) support and firmware pageThrustmaster · unknowncaptured 2026-07-13
  4. T598 Firmware Update: Engine Roar, Telemetry & UI EnhancementsThrustmaster · unknowncaptured 2026-07-13
  5. Thrustmaster T598 Review: Is Direct Axial Drive the Future of Sim Racing?GTPlanet · unknowncaptured 2026-07-13
  6. Thrustmaster T598 Review | Don't Be Fooled...OC Racing · unknowncaptured 2026-07-13
  7. Thrustmaster T598 ReviewTraxion · unknowncaptured 2026-07-13
  8. Thrustmaster T598 After 1 Year - Would I Still Buy It?Honest Rob · unknowncaptured 2026-07-13
  9. Thrustmaster T598 thoughts after 2 months (also vs Fanatec DD Pro 5nm)r/Thrustmaster · unknowncaptured 2026-07-13
  10. T598 - would you buy it again or recommend it?r/Thrustmaster · unknowncaptured 2026-07-13